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#lang typed/racket/base
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(require/typed hyphenate [hyphenate (String #:min-length Nonnegative-Integer #:min-left-length Nonnegative-Integer #:min-right-length Nonnegative-Integer -> String)])
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(require (for-syntax racket/syntax racket/base) racket/string racket/list typed/sugar/debug typed/sugar/define racket/bool racket/function math/flonum)
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(require "quads-typed.rkt" "world-typed.rkt" "measure-typed.rkt" "core-types.rkt")
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(define/typed+provide (quad-map proc q)
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((QuadListItem -> QuadListItem) Quad -> Quad)
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(quad (quad-name q) (quad-attrs q) (map proc (quad-list q))))
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;; predicate for use below
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(define/typed (list-of-mergeable-attrs? xs)
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(Any -> Boolean)
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(and (list? xs) (andmap (λ(x) (or (quad? x) (quad-attrs? x) (HashableList? x))) xs)))
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;; faster than (listof pair?
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(define/typed (pairs? x)
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(Any -> Boolean)
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(and (list? x) (andmap pair? x)))
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;; push together multiple attr sources into one list of pairs.
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;; mostly a helper function for the two attr functions below.
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;; does not resolve duplicates (see merge-attrs for that)
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(define/typed+provide (join-attrs quads-or-attrs-or-lists)
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((Listof JoinableType) -> QuadAttrs)
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(append-map (λ([x : JoinableType])
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(cond
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[(quad? x) (quad-attrs x)]
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[(quad-attrs? x) x]
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[else (make-quadattrs x)])) quads-or-attrs-or-lists))
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;; merge uses join-attrs to concatenate attributes,
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;; but then resolves duplicates, with later ones overriding earlier.
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(define/typed+provide (merge-attrs . quads-or-attrs-or-lists)
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(JoinableType * -> QuadAttrs)
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(define all-attrs (join-attrs quads-or-attrs-or-lists))
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(hash->list (make-hash all-attrs)))
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;; flatten merges attributes, but applies special logic suitable to flattening
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;; for instance, resolving x and y coordinates.
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(define-type QuadAttrFloatPair (Pairof QuadAttrKey Float))
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(define/typed+provide (flatten-attrs . joinable-items)
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(JoinableType * -> QuadAttrs)
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(define all-attrs (join-attrs joinable-items))
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(define-values (x-attrs y-attrs other-attrs-reversed)
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(for/fold ([xas : (Listof QuadAttrFloatPair) null]
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[yas : (Listof QuadAttrFloatPair) null]
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[oas : (Listof QuadAttr) null])
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([attr (in-list all-attrs)])
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(cond
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[(and (equal? (car attr) world:x-position-key) (flonum? (cdr attr))) (values (cons attr xas) yas oas)]
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[(and (equal? (car attr) world:y-position-key) (flonum? (cdr attr))) (values xas (cons attr yas) oas)]
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[else (values xas yas (cons attr oas))])))
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(: make-cartesian-attr (QuadAttrKey (Listof QuadAttrFloatPair) -> (Listof QuadAttrFloatPair)))
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(define (make-cartesian-attr key attrs)
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(if (empty? attrs)
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empty
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(list (cons (ann key QuadAttrKey) (foldl fl+ 0.0 ((inst map Float QuadAttrFloatPair) cdr attrs))))))
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(define x-attr (make-cartesian-attr world:x-position-key x-attrs))
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(define y-attr (make-cartesian-attr world:y-position-key y-attrs))
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;; use hash to resolve duplicate entries by giving priority to later ones
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;; then stuff x & y at the front (they will not have duplicates because they were already resolved)
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(append x-attr y-attr (hash->list ((inst make-hash QuadAttrKey QuadAttrValue) (reverse other-attrs-reversed)))))
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;; ordinary flatten won't work because a quad is a bare list,
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;; and flatten will go too far.
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;; this version adds a check for quadness to the flattener.
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(define/typed+provide (flatten-quadtree quad-tree)
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((Treeof Quad) -> (Listof Quad))
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(let loop ([sexp quad-tree][acc : (Listof Quad) null])
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(cond [(null? sexp) acc]
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[(quad? sexp) (cons sexp acc)]
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[else (loop (car sexp) (loop (cdr sexp) acc))])))
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;; starting with a single nested quad,
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;; pushes attributes down from parent quads to children,
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;; resulting in a flat list of quads.
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(define/typed+provide (flatten-quad q)
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(Quad -> (Listof Quad))
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(flatten-quadtree
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(let loop : (Treeof Quad)
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([x : QuadListItem q][parent : Quad (quad 'null '() '())])
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(cond
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[(quad? x)
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(let ([x-with-parent-attrs (quad (quad-name x)
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(flatten-attrs parent x) ; child positioned last so it overrides parent attributes
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(quad-list x))])
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(if (empty? (quad-list x))
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x-with-parent-attrs ; no subelements, so stop here
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((inst map (Treeof Quad) QuadListItem) (λ(xi) (loop xi x-with-parent-attrs)) (quad-list x))))] ; replace quad with its elements
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[else ;; it's a string
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(quad (quad-name parent) (quad-attrs parent) (list x))]))))
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;; flatten quad as above,
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;; then dissolve it into individual character quads while copying attributes
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;; input is often large, so macro allows us to avoid allocation
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(define/typed+provide (split-quad q)
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(Quad -> (Listof Quad))
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(: do-explode ((QuadListItem) (Quad) . ->* . (Treeof Quad)))
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(define (do-explode x [parent (box)])
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(cond
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[(quad? x)
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(if (empty? (quad-list x))
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x ; no subelements, so stop here
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((inst map (Treeof Quad) QuadListItem) (λ(xi) (do-explode xi x)) (quad-list x)))] ; replace quad with its elements, exploded
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[else ;; it's a string
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((inst map (Treeof Quad) QuadListItem) (λ(xc) (quad world:split-quad-key (quad-attrs parent) (list xc))) (regexp-match* #px"." x))]))
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(flatten-quadtree (map do-explode (flatten-quad q))))
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;; merge chars into words (and boxes), leave the rest
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;; if two quads are mergeable types, and have the same attributes,
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;; they get merged.
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;; input is often large, so macro allows us to avoid allocation
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(define/typed+provide (join-quads qs-in)
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((Listof Quad) -> (Listof Quad))
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(let ([make-matcher (λ ([base-q : Quad])
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(λ([q : Quad])
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(and (member (quad-name q) world:mergeable-quad-types)
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(not (whitespace/nbsp? q))
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;; if key doesn't exist, it is compared against the default value.
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;; this way, a nonexistent value will test true against a default value.
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(andmap (λ([key : QuadAttrKey] [default : QuadAttrValue]) (equal? (quad-attr-ref base-q key default) (quad-attr-ref q key default)))
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(ann (list world:font-name-key
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world:font-size-key
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world:font-weight-key
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world:font-style-key) (Listof QuadAttrKey))
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(ann (list (world:font-name-default)
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(world:font-size-default)
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(world:font-weight-default)
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(world:font-style-default)) (Listof QuadAttrValue))))))])
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(let loop ([qs : (Listof Quad) qs-in][acc : (Listof Quad) null])
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(if (null? qs)
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(reverse acc)
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(let* ([base-q (first qs)]
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[mergeable-and-matches-base? (make-matcher base-q)]) ; make a new predicate function for this quad
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(cond
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[(mergeable-and-matches-base? base-q)
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;; take as many quads that match, using the predicate function
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(define-values (matching-qs other-qs) (splitf-at (cdr qs) mergeable-and-matches-base?))
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(define new-word-strings (append-map quad-list (cons base-q matching-qs)))
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(define new-word
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(if (andmap string? new-word-strings)
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(word (quad-attrs base-q) (string-append* new-word-strings))
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(error 'join-quads "expected string")))
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(loop other-qs (cons new-word acc))]
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;; otherwise move on to the next in line
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[else (loop (cdr qs) (cons base-q acc))]))))))
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;; propagate x and y adjustments throughout the tree,
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;; using parent x and y to adjust children, and so on.
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(define/typed+provide (compute-absolute-positions qli)
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(Quad -> Quad)
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(define result
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(let loop : QuadListItem ([qli : QuadListItem qli][parent-x : Float 0.0][parent-y : Float 0.0])
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(cond
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[(quad? qli)
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(define adjusted-x (round-float (+ (assert (quad-attr-ref qli world:x-position-key 0.0) flonum?) parent-x)))
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(define adjusted-y (round-float (+ (assert (quad-attr-ref qli world:y-position-key 0.0) flonum?) parent-y)))
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(quad (quad-name qli) (merge-attrs qli (list world:x-position-key adjusted-x world:y-position-key adjusted-y)) (map (λ([qlii : QuadListItem]) (loop qlii adjusted-x adjusted-y)) (quad-list qli)))]
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[else ;; it's a string
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qli])))
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(if (string? result)
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(error 'compute-absolute-positions "got string as result: ~v" result)
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result))
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;; these helper functions isolate the generic functionality.
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;; problem with quad-attr-set and other Quad->Quad functions
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;; is that they strip out type.
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;; whereas these "surgical" alternatives can be used when preserving type is essential
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(define/typed+provide (attr-change qas kvs)
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(QuadAttrs HashableList -> QuadAttrs)
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(merge-attrs qas kvs))
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(define/typed+provide (attr-delete qas . ks)
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(QuadAttrs QuadAttrKey * -> QuadAttrs)
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(filter (λ([qa : QuadAttr]) (not (ormap (λ(k) (equal? (car qa) k)) ks))) qas))
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;; functionally update a quad attr. Similar to hash-set
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(define/typed+provide (quad-attr-set q k v)
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(case->
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(GroupQuad QuadAttrKey QuadAttrValue -> GroupQuad)
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(Quad QuadAttrKey QuadAttrValue -> Quad))
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(quad-attr-set* q (list k v)))
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;; functionally update multiple quad attrs. Similar to hash-set*
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(define/typed+provide (quad-attr-set* q kvs)
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(case->
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(GroupQuad HashableList -> GroupQuad)
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(Quad HashableList -> Quad))
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(quad (quad-name q) (attr-change (quad-attrs q) kvs) (quad-list q)))
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;; functionally remove multiple quad attrs. Similar to hash-remove*
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(define/typed+provide (quad-attr-remove* q . ks)
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(case->
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(GroupQuad QuadAttrKey * -> GroupQuad)
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(Quad QuadAttrKey * -> Quad))
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(if (not (empty? (quad-attrs q)))
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;; test all ks as a set so that iteration through attrs only happens once
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(quad (quad-name q) (apply attr-delete (quad-attrs q) ks) (quad-list q))
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q))
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;; functionally remove a quad attr. Similar to hash-remove
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(provide quad-attr-remove)
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(define quad-attr-remove quad-attr-remove*)
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;; the last char of a quad
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(define/typed+provide (quad-last-char q)
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(Quad -> (Option String))
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(define split-qs (split-quad q)) ; split makes it simple, but is it too expensive?
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(if (or (empty? split-qs) (empty? (quad-list (last split-qs))))
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#f
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(let ([result((inst car QuadListItem QuadListItem) (quad-list (last split-qs)))])
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(if (quad? result)
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(error 'quad-last-char "last element is not a string: ~v" result)
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result))))
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;; the first char of a quad
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(define/typed+provide (quad-first-char q)
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(Quad -> (Option String))
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(define split-qs (split-quad q)) ; explosion makes it simple, but is it too expensive?
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(if (or (empty? split-qs) (empty? (quad-list (first split-qs))))
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#f
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(let ([result((inst car QuadListItem QuadListItem) (quad-list (first split-qs)))])
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(if (quad? result)
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(error 'quad-first-char "first element is not a string: ~v" result)
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result))))
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;; todo: how to guarantee line has leading key?
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(define/typed+provide (compute-line-height line)
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(Quad -> Quad)
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(quad-attr-set line world:height-key (quad-attr-ref/parameter line world:leading-key)))
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(define/typed (fixed-height? q)
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(Quad -> Boolean)
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(quad-has-attr? q world:height-key))
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(define/typed+provide (quad-height q)
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(Quad -> Float)
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(assert (quad-attr-ref q world:height-key 0.0) flonum?))
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;; use heights to compute vertical positions
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(define/typed+provide (add-vert-positions starting-quad)
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(GroupQuad -> GroupQuad)
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(define-values (new-quads final-height)
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(for/fold ([new-quads : (Listof Quad) empty][height-so-far : Float 0.0])
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([q (in-list (quad-list starting-quad))])
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(values (cons (quad-attr-set q world:y-position-key height-so-far) new-quads)
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(round-float (+ height-so-far (quad-height q))))))
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(quad (quad-name starting-quad) (quad-attrs starting-quad) (reverse new-quads)))
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;; recursively hyphenate strings in a quad
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(define/typed+provide (hyphenate-quad x)
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(QuadListItem -> QuadListItem)
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(cond
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[(quad? x) (quad-map hyphenate-quad x)]
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[(string? x) (hyphenate x
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#:min-length 6
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#:min-left-length 3
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#:min-right-length 3)]
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[else x]))
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;; just because it comes up a lot
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(define/typed+provide (split-last xs)
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(All (A) ((Listof A) -> (values (Listof A) A)))
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(let-values ([(first-list last-list) ((inst split-at-right A) xs 1)])
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(values first-list (car last-list))))
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;; like cons, but joins a list to an atom
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(provide snoc)
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(define-syntax-rule (snoc xs x)
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(append xs (list x)))
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