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290 lines
9.1 KiB
Racket
290 lines
9.1 KiB
Racket
9 years ago
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#lang br
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(require (for-syntax racket/string))
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(provide define-verbs
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define-thing
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define-place
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define-everywhere
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show-current-place
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show-inventory
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have-thing?
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take-thing!
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drop-thing!
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thing-state
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set-thing-state!
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(except-out (all-from-out br) #%module-begin)
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(rename-out [module-begin #%module-begin]))
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;; ============================================================
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;; Overall module:
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(define-macro (module-begin _lines ...)
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#'(#%module-begin
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_lines ...
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(provide do-verb do-place)
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(module+ main
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(parameterize ([cmd-line-mode? #t])
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(do-place)))))
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;; ==============================================================
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;; Process parse trees from the reader:
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(provide txtadv-program)
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(define-macro txtadv-program #'module-begin)
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(provide verb-section)
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(define-macro-cases verb-section
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[(_ ((NAME0 . TRANSITIVE0?) (NAME . _) ... DESC) ...)
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(with-shared-id
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(in-verbs)
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#'(define-verbs in-verbs
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[(NAME0 . TRANSITIVE0?) (= NAME ...) DESC] ...))])
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(provide everywhere-section)
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(define-macro (everywhere-section [ID DESC] ...)
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#'(define-everywhere everywhere-actions
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([ID DESC] ...)))
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(provide things-section)
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(define-macro (things-section (THINGNAME (ACTIONNAME ACTIONDESC) ...) ...)
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#'(begin (define-thing THINGNAME [ACTIONNAME ACTIONDESC] ...) ...))
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(provide places-section)
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(define-macro (places-section (PLACE-ID PLACE-DESC [PLACE-ITEM ...] [ACTIONNAME ACTIONDESC] ...) ...)
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#'(begin (define-place PLACE-ID PLACE-DESC [PLACE-ITEM ...] ([ACTIONNAME ACTIONDESC] ...)) ...))
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;; todo: consolidate the game-starters.
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;; `start-game-at` works with s-exp language,
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;; `start-section` works with text lang.
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(provide start-game-at)
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(define-macro (start-game-at WHERE)
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#'(init-game WHERE
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in-verbs
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everywhere-actions))
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(provide start-section)
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(define-macro (start-section WHERE)
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(with-shared-id
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(in-verbs)
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#'(init-game WHERE
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in-verbs
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everywhere-actions)))
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;; ============================================================
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;; Model:
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;; Elements of the world:
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(struct verb (aliases ; list of symbols
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desc ; string
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transitive?) #:transparent) ; boolean
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(struct thing (name ; symbol
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[state #:mutable] ; any value
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actions) #:transparent) ; list of verb--thunk pairs
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(struct place (desc ; string
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[things #:mutable] ; list of things
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actions) #:transparent) ; list of verb--thunk pairs
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(define action-verb car)
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(define action-response cdr)
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;; Tables mapping names<->things for save and load
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(define names (make-hash))
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(define elements (make-hash))
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(define (record-element! name val)
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(hash-set! names name val)
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(hash-set! elements val name))
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(define (name->element name) (hash-ref names name #f))
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(define (element->name obj) (hash-ref elements obj #f))
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;; ============================================================
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;; Macros for constructing and registering elements:
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(define-macro (define-verbs ALL-ID [(ID . MAYBE-UNDERSCORE) SPEC ...] ...)
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#'(begin
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(define-one-verb (ID . MAYBE-UNDERSCORE) SPEC ...) ...
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(record-element! 'ID ID) ...
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(define ALL-ID (list ID ...))))
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;; todo: the underscore arguments in cases 2 & 4 should be literal underscores, not wildcards
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(define-macro (define-one-verb (ID . MAYBE-UNDERSCORE) . REST)
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(with-pattern
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([TRANSITIVE? (equal? '("_") (syntax->datum #'MAYBE-UNDERSCORE))]
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[VERB-ARGS (syntax-case #'REST ()
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[((= ALIAS ...) DESC)
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#'((list 'ID 'ALIAS ...) DESC TRANSITIVE?)]
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[else
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#'((list 'ID) (symbol->string 'ID) TRANSITIVE?)])])
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#'(define ID (verb . VERB-ARGS))))
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(define-macro (define-thing ID [VERB-ARG EXPR] ...)
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#'(begin
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(define ID
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(thing 'ID #f (list (cons VERB-ARG (λ () EXPR)) ...)))
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(record-element! 'ID ID)))
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(define-macro (define-place ID DESC (THING-ARG ...) ([VERB-ARG EXPR] ...))
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#'(begin
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(define ID (place DESC
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(list THING-ARG ...)
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(list (cons VERB-ARG (λ () EXPR)) ...)))
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(record-element! 'ID ID)))
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(define-macro (define-everywhere ID ([VERB-ARG EXPR] ...))
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#'(define ID (list (cons VERB-ARG (λ () EXPR)) ...)))
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;; ============================================================
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;; Game state
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(define cmd-line-mode? (make-parameter #f))
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;; Initialized on startup:
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(define game-verbs null) ; list of verbs
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(define everywhere-actions null) ; list of verb--thunk pairs
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;; Things carried by the player:
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(define player-inventory null) ; list of things
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;; Current location:
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(define current-place #f) ; place (or #f until started)
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;; Fuctions to be used by verb responses:
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(define (have-thing? thing)
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(memq thing player-inventory))
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(define (take-thing! thing)
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(set-place-things! current-place (remq thing (place-things current-place)))
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(set! player-inventory (cons thing player-inventory)))
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(define (drop-thing! thing)
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(set-place-things! current-place (cons thing (place-things current-place)))
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(set! player-inventory (remq thing player-inventory)))
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;; ============================================================
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;; Game execution
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;; Show the player the current place, then get a command:
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(define (do-place)
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(show-current-place)
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(when (cmd-line-mode?) (do-verb)))
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;; Show the current place:
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(define (show-current-place)
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(printf "~a\n" (place-desc current-place))
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(for-each
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(λ (thing) (printf "There is a ~a here.\n" (thing-name thing)))
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(place-things current-place)))
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9 years ago
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;; Get and handle a command:
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(define (get-line)
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(printf "> ")
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(flush-output)
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(read-line))
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(define (do-verb [line (and (cmd-line-mode?) (get-line))])
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(define input (if (eof-object? line)
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'(quit)
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(let ([port (open-input-string line)])
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(for/list ([v (in-port read port)]) v))))
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(if (and (list? input)
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(andmap symbol? input)
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(<= 1 (length input) 2))
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(let* ([verb (car input)]
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[response
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(case (length input)
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[(2) (handle-transitive-verb verb (cadr input))]
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[(1) (handle-intransitive-verb verb)])]
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[result (response)])
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(cond
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[(place? result)
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(set! current-place result)
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(do-place)]
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[(string? result)
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(printf "~a\n" result)
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(when (cmd-line-mode?) (do-verb))]
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[else (when (cmd-line-mode?) (do-verb))]))
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(begin
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(printf "I don't undertand what you mean.\n")
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(when (cmd-line-mode?) (do-verb)))))
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;; Handle an intransitive-verb command:
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(define (handle-intransitive-verb verb)
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(or
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(find-verb verb (place-actions current-place))
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(find-verb verb everywhere-actions)
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(using-verb
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verb game-verbs
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(λ (verb)
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(λ () (if (verb-transitive? verb)
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(format "~a what?" (string-titlecase (verb-desc verb)))
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(format "Can't ~a here." (verb-desc verb))))))
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(λ () (format "I don't know how to ~a." verb))))
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;; Handle a transitive-verb command:
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(define (handle-transitive-verb verb-in obj)
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(or (using-verb
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verb-in game-verbs
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(λ (verb)
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(and
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(verb-transitive? verb)
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(cond
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[(for/first ([thing (in-list (append (place-things current-place)
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player-inventory))]
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#:when (eq? (thing-name thing) obj))
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thing)
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=> (λ (thing)
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(or (find-verb verb-in (thing-actions thing))
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(λ ()
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(format "Don't know how to ~a ~a."
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(verb-desc verb) obj))))]
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[else
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(λ () (format "There's no ~a here to ~a." obj
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(verb-desc verb)))]))))
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(λ () (format "I don't know how to ~a ~a." verb-in obj))))
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9 years ago
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;; Show what the player is carrying:
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(define (show-inventory)
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(printf "You have")
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(if (zero? (length player-inventory))
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(printf " no items.")
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(for-each (λ (thing)
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(printf "\n a ~a" (thing-name thing)))
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player-inventory))
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(printf "\n"))
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;; Look for a command match in a list of verb--response pairs,
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;; and returns the response thunk if a match is found:
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(define (find-verb cmd actions)
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(for/first ([action (in-list actions)]
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#:when (memq cmd (verb-aliases (action-verb action))))
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(action-response action)))
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9 years ago
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;; Looks for a command in a list of verbs, and
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;; applies `success-func' to the verb if one is found:
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(define (using-verb cmd verbs success-func)
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(for/first ([verb (in-list verbs)]
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#:when (memq cmd (verb-aliases verb)))
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(success-func verb)))
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;; ============================================================
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;; To go:
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(define (init-game in-place
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in-verbs
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in-everywhere-actions)
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(set! current-place in-place)
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(set! game-verbs in-verbs)
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(set! everywhere-actions in-everywhere-actions))
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