dev-elider-3
Matthew Butterick 8 years ago
parent 69df1b4ac0
commit 6e54846a3f

@ -21,19 +21,23 @@
;; ============================================================
;; Overall module:
(define #'(module-begin (txtadv-program _section ...))
(define #'(module-begin _lines ...)
#'(#%module-begin
_section ...
_lines ...
(provide do-verb do-place)
(module+ main
(parameterize ([cmd-line-mode? #t])
(do-place)))))
(provide txtadv-program)
(define #'(txtadv-program _section ...)
#'(module-begin _section ...))
(provide verb-section)
(define-inverting #'(verb-section _heading _verb-entry ...)
(inject-syntax ([#'all-verbs (shared-syntax 'all-verbs)])
#'(define-verbs all-verbs
(inject-syntax ([#'in-verbs (shared-syntax 'in-verbs)])
#'(define-verbs in-verbs
_verb-entry ...)))
(provide verb-item)
@ -105,9 +109,9 @@
(provide start-section)
(define #'(start-section _heading _where)
(inject-syntax ([#'all-verbs (shared-syntax 'all-verbs)])
(inject-syntax ([#'in-verbs (shared-syntax 'in-verbs)])
#'(init-game _where
all-verbs
in-verbs
everywhere-actions)))
;; ============================================================
@ -120,10 +124,14 @@
(struct thing (name ; symbol
[state #:mutable] ; any value
actions) #:transparent) ; list of verb--thunk pairs
(struct place (desc ; string
[things #:mutable] ; list of things
actions) #:transparent) ; list of verb--thunk pairs
(define action-verb car)
(define action-response cdr)
;; Tables mapping names<->things for save and load
(define names (make-hash))
(define elements (make-hash))
@ -146,39 +154,34 @@
;; todo: the underscore arguments in cases 2 & 4 should be literal underscores, not wildcards
(define-syntax define-one-verb
(syntax-rules (= _)
[(define-one-verb id (= alias ...) desc)
(define id (verb (list 'id 'alias ...) desc #f))]
[(define-one-verb id _ (= alias ...) desc)
(define id (verb (list 'id 'alias ...) desc #t))]
[(define-one-verb id)
(define id (verb (list 'id) (symbol->string 'id) #f))]
[(define-one-verb id _)
(define id (verb (list 'id) (symbol->string 'id) #t))]))
(define-syntax-rule (define-thing id
[vrb expr] ...)
(begin
(define id
(thing 'id #f (list (cons vrb (lambda () expr)) ...)))
(record-element! 'id id)))
(define-syntax-rule (define-place id
desc
(thng ...)
([vrb expr] ...))
(begin
(define id (place desc
(list thng ...)
(list (cons vrb (lambda () expr)) ...)))
(record-element! 'id id)))
(define-syntax-rule (define-everywhere id ([vrb expr] ...))
(define id (list (cons vrb (lambda () expr)) ...)))
(define-cases #'define-one-verb
[#'(_ _id (= _alias ...) _desc)
#'(define _id (verb (list '_id '_alias ...) _desc #f))]
[#'(_ _id _ (= _alias ...) _desc)
#'(define _id (verb (list '_id '_alias ...) _desc #t))]
[#'(_ _id)
#'(define _id (verb (list '_id) (symbol->string '_id) #f))]
[#'(_ _id _)
#'(define _id (verb (list '_id) (symbol->string '_id) #t))])
(define #'(define-thing _id [_vrb _expr] ...)
#'(begin
(define _id
(thing '_id #f (list (cons _vrb (λ () _expr)) ...)))
(record-element! '_id _id)))
(define #'(define-place _id _desc (_thng ...) ([_vrb _expr] ...))
#'(begin
(define _id (place _desc
(list _thng ...)
(list (cons _vrb (λ () _expr)) ...)))
(record-element! '_id _id)))
(define #'(define-everywhere _id ([_vrb _expr] ...))
#'(define _id (list (cons _vrb (λ () _expr)) ...)))
;; ============================================================
;; Game state
@ -186,7 +189,7 @@
(define cmd-line-mode? (make-parameter #f))
;; Initialized on startup:
(define all-verbs null) ; list of verbs
(define game-verbs null) ; list of verbs
(define everywhere-actions null) ; list of verb--thunk pairs
;; Things carried by the player:
@ -261,7 +264,7 @@
(find-verb verb (place-actions current-place))
(find-verb verb everywhere-actions)
(using-verb
verb all-verbs
verb game-verbs
(λ (verb)
(λ () (if (verb-transitive? verb)
(format "~a what?" (string-titlecase (verb-desc verb)))
@ -271,7 +274,7 @@
;; Handle a transitive-verb command:
(define (handle-transitive-verb verb-in obj)
(or (using-verb
verb-in all-verbs
verb-in game-verbs
(λ (verb)
(and
(verb-transitive? verb)
@ -304,26 +307,24 @@
;; Look for a command match in a list of verb--response pairs,
;; and returns the response thunk if a match is found:
(define (find-verb cmd actions)
(ormap (λ (a)
(and (memq cmd (verb-aliases (car a)))
(cdr a)))
actions))
(for/first ([action (in-list actions)]
#:when (memq cmd (verb-aliases (action-verb action))))
(action-response action)))
;; Looks for a command in a list of verbs, and
;; applies `success-k' to the verb if one is found:
(define (using-verb cmd verbs success-k)
(ormap (λ (vrb)
(and (memq cmd (verb-aliases vrb))
(success-k vrb)))
verbs))
;; applies `success-func' to the verb if one is found:
(define (using-verb cmd verbs success-func)
(for/first ([verb (in-list verbs)]
#:when (memq cmd (verb-aliases verb)))
(success-func verb)))
;; ============================================================
;; To go:
(define (init-game in-place
in-all-verbs
in-verbs
in-everywhere-actions)
(set! current-place in-place)
(set! all-verbs in-all-verbs)
(set! game-verbs in-verbs)
(set! everywhere-actions in-everywhere-actions))

@ -30,10 +30,7 @@
(define-everywhere everywhere-actions
([quit (begin (printf "Bye!\n") (exit))]
[look (show-current-place)]
[inventory (show-inventory)]
[save (save-game)]
[load (load-game)]
[help (show-help)]))
[inventory (show-inventory)]))
;; Objects ----------------------------------------

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