dev-elider-3
Matthew Butterick 9 years ago
parent 2d2ac10654
commit 6de2df5ceb

@ -1,5 +1,5 @@
#lang br
(module+ reader
(module reader br
(require "txtadv/reader.rkt")
(provide (all-from-out "txtadv/reader.rkt")))

@ -1,4 +1,4 @@
#lang racket
#lang br
(provide define-verbs
define-thing
@ -7,9 +7,6 @@
show-current-place
show-inventory
save-game
load-game
show-help
have-thing?
take-thing!
@ -17,29 +14,27 @@
thing-state
set-thing-state!
(except-out (all-from-out racket) #%module-begin)
(except-out (all-from-out br) #%module-begin)
(rename-out [module-begin #%module-begin]))
;; ============================================================
;; Overall module:
(define-syntax module-begin
(syntax-rules (define-verbs define-everywhere)
[(_ (define-verbs all-verbs cmd ...)
(define-everywhere everywhere-actions act ...)
decl ...
id)
(#%module-begin
(define-verbs all-verbs cmd ...)
(define-everywhere everywhere-actions act ...)
decl ...
(init-game (check-type id "place")
all-verbs
everywhere-actions)
(define #'(module-begin (define-verbs _all-verbs _cmd ...)
(define-everywhere _everywhere-actions _act ...)
_decl ...
_id)
#'(#%module-begin
(define-verbs _all-verbs _cmd ...)
(define-everywhere _everywhere-actions _act ...)
_decl ...
(init-game (check-type _id "place")
_all-verbs
_everywhere-actions)
(provide do-verb do-place)
(module+ main
(cmd-line-mode? #t)
(do-place)))]))
(parameterize ([cmd-line-mode? #t])
(do-place)))))
;; ============================================================
;; Model:
@ -74,97 +69,91 @@
#:property prop:procedure (λ (self stx) (typed-id self))
#:omit-define-syntaxes))
(define-syntax (check-type stx)
(syntax-case stx ()
[(_ id type)
(let ([v (and (identifier? #'id)
(syntax-local-value #'id (λ _ #f)))])
(define #'(check-type _id _type)
(let ([v (and (identifier? #'_id)
(syntax-local-value #'_id (λ () #f)))])
(unless (and (typed? v)
(equal? (syntax-e #'type) (typed-type v)))
(equal? (syntax-e #'_type) (typed-type v)))
(raise-syntax-error
#f
(format "not defined as ~a" (syntax-e #'type))
#'id))
#'id)]))
(format "not defined as ~a" (syntax-e #'_type))
#'_id))
#'_id))
;; ============================================================
;; Macros for constructing and registering elements:
(define-syntax-rule (define-verbs all-id
[id spec ...] ...)
(begin
(define-one-verb id spec ...) ...
(record-element! 'id id) ...
(define all-id (list id ...))))
(define-syntax define-one-verb
(syntax-rules (= _)
[(define-one-verb id (= alias ...) desc)
(begin
(define gen-id (verb (list 'id 'alias ...) desc #f))
(define-syntax id (typed #'gen-id "intransitive verb")))]
[(define-one-verb id _ (= alias ...) desc)
(begin
(define gen-id (verb (list 'id 'alias ...) desc #t))
(define-syntax id (typed #'gen-id "transitive verb")))]
[(define-one-verb id)
(define-one-verb id (=) (symbol->string 'id))]
[(define-one-verb id _)
(define-one-verb id _ (=) (symbol->string 'id))]))
(define-syntax-rule (define-thing id
[vrb expr] ...)
(begin
(define #'(define-verbs _all-id [_id _spec ...] ...)
#'(begin
(define-one-verb _id _spec ...) ...
(record-element! '_id _id) ...
(define _all-id (list _id ...))))
;; todo: the underscore arguments in cases 2 & 4 should be literal underscores, not wildcards
(define-cases #'define-one-verb
[#'(_ _id (= _alias ...) _desc)
#'(begin
(define gen-id (verb (list '_id '_alias ...) _desc #f))
(define-syntax _id (typed #'gen-id "intransitive verb")))]
[#'(_ _id _ (= _alias ...) _desc)
#'(begin
(define gen-id (verb (list '_id '_alias ...) _desc #t))
(define-syntax _id (typed #'gen-id "transitive verb")))]
[#'(_ _id)
#'(define-one-verb _id (=) (symbol->string '_id))]
[#'(_ _id _)
#'(define-one-verb _id _ (=) (symbol->string '_id))])
(define #'(define-thing _id [_verb _expr] ...)
#'(begin
(define gen-id
(thing 'id #f (list (cons (check-type vrb "transitive verb")
(λ _ expr)) ...)))
(define-syntax id (typed #'gen-id "thing"))
(record-element! 'id id)))
(thing '_id #f (list (cons (check-type _verb "transitive verb")
(λ () _expr)) ...)))
(define-syntax _id (typed #'gen-id "thing"))
(record-element! '_id _id)))
(define-syntax-rule (define-place id
desc
(thng ...)
([vrb expr] ...))
(begin
(define #'(define-place _id _desc (_thing ...) ([_verb _expr] ...))
#'(begin
(define gen-id
(place desc
(list (check-type thng "thing") ...)
(list (cons (check-type vrb "intransitive verb")
(λ _ expr))
(place _desc
(list (check-type _thing "thing") ...)
(list (cons (check-type _verb "intransitive verb")
(λ () _expr))
...)))
(define-syntax id (typed #'gen-id "place"))
(record-element! 'id id)))
(define-syntax _id (typed #'gen-id "place"))
(record-element! '_id _id)))
(define-syntax-rule (define-everywhere id ([vrb expr] ...))
(define id (list (cons (check-type vrb "intransitive verb")
(λ _ expr))
...)))
(define #'(define-everywhere _id ([_verb _expr] ...))
#'(define _id (list (cons (check-type _verb "intransitive verb") (λ () _expr)) ...)))
;; ============================================================
;; Game state
(define cmd-line-mode? (make-parameter #f))
;; Initialized on startup:
(define all-verbs null) ; list of verbs
(define everywhere-actions null) ; list of verb--thunk pairs
;; Things carried by the player:
(define stuff null) ; list of things
(define player-inventory null) ; list of things
;; Current location:
(define current-place #f) ; place (or #f until started)
;; Fuctions to be used by verb responses:
(define (have-thing? t)
(memq t stuff))
(define (take-thing! t)
(set-place-things! current-place (remq t (place-things current-place)))
(set! stuff (cons t stuff)))
(define (drop-thing! t)
(set-place-things! current-place (cons t (place-things current-place)))
(set! stuff (remq t stuff)))
(define (have-thing? thing)
(memq thing player-inventory))
(define (take-thing! thing)
(set-place-things! current-place (remq thing (place-things current-place)))
(set! player-inventory (cons thing player-inventory)))
(define (drop-thing! thing)
(set-place-things! current-place (cons thing (place-things current-place)))
(set! player-inventory (remq thing player-inventory)))
;; ============================================================
;; Game execution
@ -172,14 +161,13 @@
;; Show the player the current place, then get a command:
(define (do-place)
(show-current-place)
(when (cmd-line-mode?)
(do-verb)))
(when (cmd-line-mode?) (do-verb)))
;; Show the current place:
(define (show-current-place)
(printf "~a\n" (place-desc current-place))
(for-each (λ (thing)
(printf "There is a ~a here.\n" (thing-name thing)))
(for-each
(λ (thing) (printf "There is a ~a here.\n" (thing-name thing)))
(place-things current-place)))
;; Get and handle a command:
@ -197,13 +185,13 @@
(if (and (list? input)
(andmap symbol? input)
(<= 1 (length input) 2))
(let* ([vrb (car input)]
(let* ([verb (car input)]
[response
(cond
[(= 2 (length input))
(handle-transitive-verb vrb (cadr input))]
(handle-transitive-verb verb (cadr input))]
[(= 1 (length input))
(handle-intransitive-verb vrb)])]
(handle-intransitive-verb verb)])]
[result (response)])
(cond
[(place? result)
@ -225,15 +213,15 @@
(using-verb
verb all-verbs
(λ (verb)
(λ _ (if (verb-transitive? verb)
(λ () (if (verb-transitive? verb)
(format "~a what?" (string-titlecase (verb-desc verb)))
(format "Can't ~a here." (verb-desc verb))))))
(λ _ (format "I don't know how to ~a." verb))))
(λ () (format "I don't know how to ~a." verb))))
;; Handle a transitive-verb command:
(define (handle-transitive-verb vrb obj)
(define (handle-transitive-verb verb-in obj)
(or (using-verb
vrb all-verbs
verb-in all-verbs
(λ (verb)
(and
(verb-transitive? verb)
@ -242,25 +230,25 @@
(and (eq? (thing-name thing) obj)
thing))
(append (place-things current-place)
stuff))
player-inventory))
=> (λ (thing)
(or (find-verb vrb (thing-actions thing))
(λ _
(or (find-verb verb-in (thing-actions thing))
(λ ()
(format "Don't know how to ~a ~a."
(verb-desc verb) obj))))]
[else
(λ _ (format "There's no ~a here to ~a." obj
(λ () (format "There's no ~a here to ~a." obj
(verb-desc verb)))]))))
(λ _ (format "I don't know how to ~a ~a." vrb obj))))
(λ () (format "I don't know how to ~a ~a." verb-in obj))))
;; Show what the player is carrying:
(define (show-inventory)
(printf "You have")
(if (null? stuff)
(if (null? player-inventory)
(printf " no items.")
(for-each (λ (thing)
(printf "\n a ~a" (thing-name thing)))
stuff))
player-inventory))
(printf "\n"))
;; Look for a command match in a list of verb--response pairs,
@ -279,62 +267,6 @@
(success-k vrb)))
verbs))
;; Print help information:
(define (show-help)
(printf "Use `look' to look around.\n")
(printf "Use `inventory' to see what you have.\n")
(printf "Use `save' or `load' to save or restore your game.\n")
(printf "There are some other verbs, and you can name a thing after some verbs.\n"))
;; ============================================================
;; Save and load
;; Prompt the user for a filename and apply `proc' to it,
;; catching errors to report a reasonably nice message:
(define (with-filename proc)
(printf "File name: ")
(flush-output)
(let ([v (read-line)])
(unless (eof-object? v)
(with-handlers ([exn? (λ (exn)
(printf "~a\n" (exn-message exn)))])
(unless (path-string? v)
(raise-user-error "bad filename"))
(proc v)))))
;; Save the current game state:
(define (save-game)
(with-filename
(λ (v)
(with-output-to-file v
(λ _
(write
(list
(map element->name stuff)
(element->name current-place)
(hash-map names
(λ (k v)
(cons k
(cond
[(place? v) (map element->name (place-things v))]
[(thing? v) (thing-state v)]
[else #f])))))))))))
;; Restore a game state:
(define (load-game)
(with-filename
(λ (v)
(let ([v (with-input-from-file v read)])
(set! stuff (map name->element (car v)))
(set! current-place (name->element (cadr v)))
(for-each
(λ (p)
(let ([v (name->element (car p))]
[state (cdr p)])
(cond
[(place? v) (set-place-things! v (map name->element state))]
[(thing? v) (set-thing-state! v state)])))
(caddr v))))))
;; ============================================================
;; To go:

@ -49,12 +49,6 @@ look, show
inventory
"check inventory"
help
save
load
===EVERYWHERE===
@ -69,14 +63,6 @@ look
inventory
(show-inventory)
save
(save-game)
load
(load-game)
help
(show-help)
===THINGS===

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