fix transitive verbs
parent
8be93208a2
commit
40afae1c8f
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#lang racket
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(provide define-verbs
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define-thing
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define-place
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define-everywhere
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show-current-place
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show-inventory
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save-game
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load-game
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show-help
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have-thing?
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take-thing!
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drop-thing!
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thing-state
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set-thing-state!
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(except-out (all-from-out racket) #%module-begin)
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(rename-out [module-begin #%module-begin]))
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;; ============================================================
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;; Overall module:
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(define-syntax module-begin
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(syntax-rules (define-verbs define-everywhere)
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[(_ (define-verbs all-verbs cmd ...)
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(define-everywhere everywhere-actions act ...)
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decl ...
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id)
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(#%module-begin
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(define-verbs all-verbs cmd ...)
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(define-everywhere everywhere-actions act ...)
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decl ...
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(start-game id
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all-verbs
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everywhere-actions))]))
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;; ============================================================
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;; Model:
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;; Elements of the world:
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(struct verb (aliases ; list of symbols
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desc ; string
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transitive?)) ; boolean
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(struct thing (name ; symbol
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[state #:mutable] ; any value
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actions)) ; list of verb--thunk pairs
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(struct place (desc ; string
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[things #:mutable] ; list of things
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actions)) ; list of verb--thunk pairs
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;; Tables mapping names<->things for save and load
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(define names (make-hash))
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(define elements (make-hash))
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(define (record-element! name val)
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(hash-set! names name val)
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(hash-set! elements val name))
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(define (name->element name) (hash-ref names name #f))
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(define (element->name obj) (hash-ref elements obj #f))
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;; ============================================================
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;; Macros for constructing and registering elements:
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(define-syntax-rule (define-verbs all-id
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[id spec ...] ...)
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(begin
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(define-one-verb id spec ...) ...
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(record-element! 'id id) ...
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(define all-id (list id ...))))
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(define-syntax define-one-verb
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(syntax-rules (= _)
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[(define-one-verb id (= alias ...) desc)
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(define id (verb (list 'id 'alias ...) desc #f))]
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[(define-one-verb id _ (= alias ...) desc)
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(define id (verb (list 'id 'alias ...) desc #t))]
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[(define-one-verb id)
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(define id (verb (list 'id) (symbol->string 'id) #f))]
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[(define-one-verb id _)
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(define id (verb (list 'id) (symbol->string 'id) #t))]))
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(define-syntax-rule (define-thing id
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[vrb expr] ...)
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(begin
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(define id
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(thing 'id #f (list (cons vrb (lambda () expr)) ...)))
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(record-element! 'id id)))
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(define-syntax-rule (define-place id
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desc
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(thng ...)
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([vrb expr] ...))
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(begin
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(define id (place desc
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(list thng ...)
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(list (cons vrb (lambda () expr)) ...)))
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(record-element! 'id id)))
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(define-syntax-rule (define-everywhere id ([vrb expr] ...))
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(define id (list (cons vrb (lambda () expr)) ...)))
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;; ============================================================
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;; Game state
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;; Initialized on startup:
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(define all-verbs null) ; list of verbs
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(define everywhere-actions null) ; list of verb--thunk pairs
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;; Things carried by the player:
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(define stuff null) ; list of things
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;; Current location:
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(define current-place #f) ; place (or #f until started)
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;; Fuctions to be used by verb responses:
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(define (have-thing? t)
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(memq t stuff))
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(define (take-thing! t)
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(set-place-things! current-place (remq t (place-things current-place)))
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(set! stuff (cons t stuff)))
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(define (drop-thing! t)
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(set-place-things! current-place (cons t (place-things current-place)))
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(set! stuff (remq t stuff)))
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;; ============================================================
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;; Game execution
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;; Show the player the current place, then get a command:
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(define (do-place)
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(show-current-place)
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(do-verb))
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;; Show the current place:
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(define (show-current-place)
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(printf "~a\n" (place-desc current-place))
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(for-each (lambda (thing)
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(printf "There is a ~a here.\n" (thing-name thing)))
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(place-things current-place)))
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;; Get and handle a command:
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(define (do-verb)
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(printf "> ")
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(flush-output)
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(let* ([line (read-line)]
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[input (if (eof-object? line)
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'(quit)
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(let ([port (open-input-string line)])
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(for/list ([v (in-port read port)]) v)))])
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(if (and (list? input)
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(andmap symbol? input)
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(<= 1 (length input) 2))
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(let ([vrb (car input)])
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(let ([response
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(cond
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[(= 2 (length input))
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(handle-transitive-verb vrb (cadr input))]
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[(= 1 (length input))
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(handle-intransitive-verb vrb)])])
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(let ([result (response)])
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(cond
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[(place? result)
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(set! current-place result)
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(do-place)]
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[(string? result)
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(printf "~a\n" result)
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(do-verb)]
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[else (do-verb)]))))
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(begin
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(printf "I don't undertand what you mean.\n")
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(do-verb)))))
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;; Handle an intransitive-verb command:
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(define (handle-intransitive-verb vrb)
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(or
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(find-verb vrb (place-actions current-place))
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(find-verb vrb everywhere-actions)
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(using-verb
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vrb all-verbs
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(lambda (verb)
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(lambda ()
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(if (verb-transitive? verb)
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(format "~a what?" (string-titlecase (verb-desc verb)))
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(format "Can't ~a here." (verb-desc verb))))))
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(lambda ()
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(format "I don't know how to ~a." vrb))))
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;; Handle a transitive-verb command:
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(define (handle-transitive-verb vrb obj)
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(or (using-verb
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vrb all-verbs
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(lambda (verb)
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(and
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(verb-transitive? verb)
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(cond
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[(ormap (lambda (thing)
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(and (eq? (thing-name thing) obj)
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thing))
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(append (place-things current-place)
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stuff))
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=> (lambda (thing)
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(or (find-verb vrb (thing-actions thing))
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(lambda ()
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(format "Don't know how to ~a ~a."
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(verb-desc verb) obj))))]
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[else
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(lambda ()
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(format "There's no ~a here to ~a." obj
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(verb-desc verb)))]))))
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(lambda ()
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(format "I don't know how to ~a ~a." vrb obj))))
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;; Show what the player is carrying:
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(define (show-inventory)
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(printf "You have")
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(if (null? stuff)
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(printf " no items.")
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(for-each (lambda (thing)
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(printf "\n a ~a" (thing-name thing)))
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stuff))
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(printf "\n"))
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;; Look for a command match in a list of verb--response pairs,
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;; and returns the response thunk if a match is found:
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(define (find-verb cmd actions)
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(ormap (lambda (a)
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(and (memq cmd (verb-aliases (car a)))
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(cdr a)))
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actions))
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;; Looks for a command in a list of verbs, and
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;; applies `suucess-k' to the verb if one is found:
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(define (using-verb cmd verbs success-k)
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(ormap (lambda (vrb)
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(and (memq cmd (verb-aliases vrb))
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(success-k vrb)))
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verbs))
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;; Print help information:
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(define (show-help)
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(printf "Use `look' to look around.\n")
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(printf "Use `inventory' to see what you have.\n")
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(printf "Use `save' or `load' to save or restore your game.\n")
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(printf "There are some other verbs, and you can name a thing after some verbs.\n"))
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;; ============================================================
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;; Save and load
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;; Prompt the user for a filename and apply `proc' to it,
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;; catching errors to report a reasonably nice message:
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(define (with-filename proc)
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(printf "File name: ")
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(flush-output)
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(let ([v (read-line)])
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(unless (eof-object? v)
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(with-handlers ([exn? (lambda (exn)
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(printf "~a\n" (exn-message exn)))])
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(unless (path-string? v)
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(raise-user-error "bad filename"))
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(proc v)))))
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;; Save the current game state:
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(define (save-game)
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(with-filename
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(lambda (v)
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(with-output-to-file v
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(lambda ()
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(write
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(list
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(map element->name stuff)
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(element->name current-place)
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(hash-map names
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(lambda (k v)
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(cons k
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(cond
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[(place? v) (map element->name (place-things v))]
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[(thing? v) (thing-state v)]
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[else #f])))))))))))
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;; Restore a game state:
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(define (load-game)
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(with-filename
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(lambda (v)
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(let ([v (with-input-from-file v read)])
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(set! stuff (map name->element (car v)))
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(set! current-place (name->element (cadr v)))
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(for-each
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(lambda (p)
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(let ([v (name->element (car p))]
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[state (cdr p)])
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(cond
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[(place? v) (set-place-things! v (map name->element state))]
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[(thing? v) (set-thing-state! v state)])))
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(caddr v))))))
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;; ============================================================
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;; To go:
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(define (start-game in-place
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in-all-verbs
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in-everywhere-actions)
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(set! current-place in-place)
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(set! all-verbs in-all-verbs)
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(set! everywhere-actions in-everywhere-actions)
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(do-place))
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@ -0,0 +1,103 @@
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#lang s-exp "txtadv.rkt"
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;; Verbs ----------------------------------------
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;; This declaration must be first:
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(define-verbs all-verbs
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[north (= n) "go north"]
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[south (= s) "go south"]
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[east (= e) "go east"]
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[west (= w) "go west"]
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[up (=) "go up"]
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[down (=) "go down"]
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[in (= enter) "enter"]
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[out (= leave) "leave"]
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[get _ (= grab take) "take"]
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[put _ (= drop leave) "drop"]
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[open _ (= unlock) "open"]
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[close _ (= lock) "close"]
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[knock _]
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[quit (= exit) "quit"]
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[look (= show) "look"]
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[inventory (=) "check inventory"]
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[help]
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[save]
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[load])
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;; Global actions ----------------------------------------
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;; This declaration must be second:
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(define-everywhere everywhere-actions
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([quit (begin (printf "Bye!\n") (exit))]
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[look (show-current-place)]
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[inventory (show-inventory)]
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[save (save-game)]
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[load (load-game)]
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[help (show-help)]))
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;; Objects ----------------------------------------
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(define-thing cactus
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[get "Ouch!"])
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(define-thing door
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[open (if (have-thing? key)
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(begin
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(set-thing-state! door 'open)
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"The door is now unlocked and open.")
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"The door is locked.")]
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[close (begin
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(set-thing-state! door #f)
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"The door is now closed.")]
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[knock "No one is home."])
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(define-thing key
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[get (if (have-thing? key)
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"You already have the key."
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(begin
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(take-thing! key)
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"You now have the key."))]
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[put (if (have-thing? key)
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(begin
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(drop-thing! key)
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"You have dropped the key.")
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"You don't have the key.")])
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(define-thing trophy
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[get (begin
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(take-thing! trophy)
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"You win!")])
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;; Places ----------------------------------------
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(define-place meadow
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"You're standing in a meadow. There is a house to the north."
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[]
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([north house-front]
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[south desert]))
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(define-place house-front
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"You are standing in front of a house."
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[door]
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([in (if (eq? (thing-state door) 'open)
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room
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"The door is not open.")]
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[south meadow]))
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(define-place desert
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"You're in a desert. There is nothing for miles around."
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[cactus key]
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([north meadow]
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[south desert]
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[east desert]
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[west desert]))
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(define-place room
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"You're in the house."
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[trophy]
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([out house-front]))
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;; Starting place ----------------------------------
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;; The module must end with the starting place name:
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meadow
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