|
|
|
@ -3,16 +3,261 @@
|
|
|
|
|
|
|
|
|
|
@aoc-title[22]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@link["http://adventofcode.com/day/22"]{The puzzle}. Our @link-rp["day22-input.txt"]{input} tells us our hit points and damage.
|
|
|
|
|
@link["http://adventofcode.com/day/22"]{The puzzle}. Once again, our @link-rp["day22-input.txt"]{input} tells us the boss's stats.
|
|
|
|
|
|
|
|
|
|
@chunk[<day22>
|
|
|
|
|
;;
|
|
|
|
|
]
|
|
|
|
|
<day22-player>
|
|
|
|
|
<day22-spells>
|
|
|
|
|
<day22-dp>
|
|
|
|
|
<day22-q1>
|
|
|
|
|
<day22-q2>
|
|
|
|
|
<day22-test>]
|
|
|
|
|
|
|
|
|
|
@section{You're a Wizard, Henry}
|
|
|
|
|
|
|
|
|
|
The rules of the game are different this time.
|
|
|
|
|
Instead of items, attack power, and defense power, we have mana and spells.
|
|
|
|
|
The boss still has a fixed attack power, so we'll use a 3-element @racket[struct]
|
|
|
|
|
to model the player and boss.
|
|
|
|
|
|
|
|
|
|
@chunk[<day22-player>
|
|
|
|
|
(require racket rackunit)
|
|
|
|
|
(provide (all-defined-out))
|
|
|
|
|
|
|
|
|
|
(define BASE-HP 50)
|
|
|
|
|
(define BASE-MANA 500)
|
|
|
|
|
|
|
|
|
|
(struct player (hp attack mana) #:transparent)
|
|
|
|
|
|
|
|
|
|
(define (make-player)
|
|
|
|
|
(player BASE-HP 0 BASE-MANA))
|
|
|
|
|
|
|
|
|
|
(define (make-boss hp attack)
|
|
|
|
|
(player hp attack 0))
|
|
|
|
|
|
|
|
|
|
(define (hp+ p val)
|
|
|
|
|
(match-define (player hp attack mana) p)
|
|
|
|
|
(player (+ hp val) attack mana))
|
|
|
|
|
|
|
|
|
|
(define (hp- p val)
|
|
|
|
|
(hp+ p (- val)))
|
|
|
|
|
|
|
|
|
|
(define (mana+ p val)
|
|
|
|
|
(match-define (player hp attack mana) p)
|
|
|
|
|
(player hp attack (+ mana val)))
|
|
|
|
|
|
|
|
|
|
(define (mana- p val)
|
|
|
|
|
(mana+ p (- val)))
|
|
|
|
|
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
Next, a few constants and helper functions to model spells.
|
|
|
|
|
The key functions are @racket[apply-spell], which represents the actions a player
|
|
|
|
|
can take during their turn, and @racket[apply-effect], which implements the
|
|
|
|
|
delayed action of the @racket[shield], @racket[poison], and @racket[recharge] spells.
|
|
|
|
|
Both functions are parameterized over the player, boss, and current active
|
|
|
|
|
spells.
|
|
|
|
|
These three values represent the game state at any moment.
|
|
|
|
|
|
|
|
|
|
@chunk[<day22-spells>
|
|
|
|
|
(define MAGIC-MISSILE-DAMAGE 4)
|
|
|
|
|
(define DRAIN-DAMAGE 2)
|
|
|
|
|
(define SHIELD-ARMOR 7)
|
|
|
|
|
(define SHIELD-DURATION 6)
|
|
|
|
|
(define POISON-DAMAGE 3)
|
|
|
|
|
(define POISON-DURATION 6)
|
|
|
|
|
(define RECHARGE-MANA 101)
|
|
|
|
|
(define RECHARGE-DURATION 5)
|
|
|
|
|
|
|
|
|
|
(define ALL-SPELLS
|
|
|
|
|
'(magic-missile drain shield poison recharge))
|
|
|
|
|
|
|
|
|
|
(define (unknown-spell spell)
|
|
|
|
|
(raise-user-error 'day22 "Unknown spell '~a'" spell))
|
|
|
|
|
|
|
|
|
|
(define (spell-mana s)
|
|
|
|
|
(case s
|
|
|
|
|
[(magic-missile) 53]
|
|
|
|
|
[(drain) 73]
|
|
|
|
|
[(shield) 113]
|
|
|
|
|
[(poison) 173]
|
|
|
|
|
[(recharge) 229]
|
|
|
|
|
[else (unknown-spell s)]))
|
|
|
|
|
|
|
|
|
|
(define (apply-spell spell player0 boss active-spells)
|
|
|
|
|
(define player (mana- player0 (spell-mana spell)))
|
|
|
|
|
(case spell
|
|
|
|
|
[(magic-missile)
|
|
|
|
|
(values player (hp- boss MAGIC-MISSILE-DAMAGE) active-spells)]
|
|
|
|
|
[(drain)
|
|
|
|
|
(values (hp+ player DRAIN-DAMAGE) (hp- boss DRAIN-DAMAGE) active-spells)]
|
|
|
|
|
[(shield)
|
|
|
|
|
(values player boss (cons (cons SHIELD-DURATION 'shield) active-spells))]
|
|
|
|
|
[(poison)
|
|
|
|
|
(values player boss (cons (cons POISON-DURATION 'poison) active-spells))]
|
|
|
|
|
[(recharge)
|
|
|
|
|
(values player boss (cons (cons RECHARGE-DURATION 'recharge) active-spells))]
|
|
|
|
|
[else
|
|
|
|
|
(unknown-spell spell)]))
|
|
|
|
|
|
|
|
|
|
(define (apply-effects player boss active-spells)
|
|
|
|
|
(for/fold ([p+ player]
|
|
|
|
|
[b+ boss]
|
|
|
|
|
[a+ '()])
|
|
|
|
|
([ctr+spell (in-list active-spells)])
|
|
|
|
|
(match-define (cons ctr spell) ctr+spell)
|
|
|
|
|
(define a++ (if (= 1 ctr) a+ (cons (cons (- ctr 1) spell) a+)))
|
|
|
|
|
(case spell
|
|
|
|
|
[(poison)
|
|
|
|
|
(values p+ (hp- b+ POISON-DAMAGE) a++)]
|
|
|
|
|
[(recharge)
|
|
|
|
|
(values (mana+ p+ RECHARGE-MANA) b+ a++)]
|
|
|
|
|
[(shield)
|
|
|
|
|
(values p+ b+ a++)]
|
|
|
|
|
[else
|
|
|
|
|
(unknown-spell spell)])))
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
@section{What's the least (mana) we can spend and win?}
|
|
|
|
|
|
|
|
|
|
Starting with 50 health, 500 mana and a boss with @math{N} hit points and @math{A}
|
|
|
|
|
attack points, the least mana we can spend and win is either:
|
|
|
|
|
@itemize[
|
|
|
|
|
@item{
|
|
|
|
|
The cost of one @emph{Magic Missile}, plus the least-mana solution for
|
|
|
|
|
a player with @math{50 - M} hit points, @math{500 - 53} mana,
|
|
|
|
|
and a boss with @math{N - 4} hit points.
|
|
|
|
|
}
|
|
|
|
|
@item{
|
|
|
|
|
The cost of one @emph{Drain} spell, plus the least-mana solution for
|
|
|
|
|
a player with @math{50 + 2} hit points, @math{500 - 73} mana, and
|
|
|
|
|
a boss with @math{N - 2} hit points.
|
|
|
|
|
}
|
|
|
|
|
@item{
|
|
|
|
|
The cost of one @emph{Shield} spell, plus the least-mana solution for:
|
|
|
|
|
@itemize[
|
|
|
|
|
@item{
|
|
|
|
|
a player with @math{50 - max(1, (M - 7))} hit points and @math{500 - 113} mana,
|
|
|
|
|
}
|
|
|
|
|
@item{
|
|
|
|
|
a boss with @math{N} hit points,
|
|
|
|
|
}
|
|
|
|
|
@item{
|
|
|
|
|
the @emph{Shield} spell active for 4 more turns.
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
@item{
|
|
|
|
|
The cost of one @emph{Poison} spell, plus the least-mana solution for
|
|
|
|
|
a player with @math{50 - 7} hit points and @math{500 - 173} mana and
|
|
|
|
|
a boss with @math{N - 6} hit points, given that the @emph{Poison} spell
|
|
|
|
|
is active for 4 more turns.
|
|
|
|
|
}
|
|
|
|
|
@item{
|
|
|
|
|
The cost of one @emph{Recharge} spell, plus the least-mana solution for
|
|
|
|
|
a player with @math{50 - 7} hit points and @math{500 - 229 + (101 * 2)} mana
|
|
|
|
|
against a boss with @math{N} hit points, given that the @emph{Recharge} spell
|
|
|
|
|
is active for 3 more turns.
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
The correct alternative is the one that happens to be cheapest.
|
|
|
|
|
Since we've outlined the alternatives and know the end conditions for the game,
|
|
|
|
|
we can write an algorithm that tries every alternative and returns the best
|
|
|
|
|
sequence of spells.
|
|
|
|
|
|
|
|
|
|
Never mind the @racket[hard-mode?] parameter for now.
|
|
|
|
|
|
|
|
|
|
@chunk[<day22-dp>
|
|
|
|
|
(define (win/least-mana player boss #:hard-mode? [hard-mode? #f])
|
|
|
|
|
(or
|
|
|
|
|
(let maybe-win/least-mana ([player player]
|
|
|
|
|
[boss boss]
|
|
|
|
|
[active-spells '()]
|
|
|
|
|
[current-turn 0])
|
|
|
|
|
(cond
|
|
|
|
|
[(lose? player boss)
|
|
|
|
|
#f]
|
|
|
|
|
[(win? player boss)
|
|
|
|
|
'()]
|
|
|
|
|
[else
|
|
|
|
|
(define-values (p+ b+ a+) (apply-effects player boss active-spells))
|
|
|
|
|
(define next-turn (+ 1 current-turn))
|
|
|
|
|
(if (even? current-turn)
|
|
|
|
|
(let ([p+ (if hard-mode? (hp- p+ 1) p+)])
|
|
|
|
|
(minimize-mana
|
|
|
|
|
(for/list ([spell (in-list ALL-SPELLS)]
|
|
|
|
|
#:when (and (not (active? spell a+))
|
|
|
|
|
(has-enough-mana? p+ spell)))
|
|
|
|
|
(define-values (p++ b++ a++) (apply-spell spell p+ b+ a+))
|
|
|
|
|
(define future-spells (maybe-win/least-mana p++ b++ a++ next-turn))
|
|
|
|
|
(and future-spells (cons spell future-spells)))))
|
|
|
|
|
(maybe-win/least-mana (boss-attack p+ b+ (active? 'shield a+)) b+ a+ next-turn))]))
|
|
|
|
|
(raise-user-error 'day22 "Impossible for ~a to beat ~a. Sorry.\n" player boss)))
|
|
|
|
|
|
|
|
|
|
(define (win? player boss)
|
|
|
|
|
(dead? boss))
|
|
|
|
|
|
|
|
|
|
(define (dead? player)
|
|
|
|
|
(<= (player-hp player) 0))
|
|
|
|
|
|
|
|
|
|
(define lose?
|
|
|
|
|
(let ([MIN-MANA (apply min (map spell-mana ALL-SPELLS))])
|
|
|
|
|
(λ (player boss)
|
|
|
|
|
(or (dead? player)
|
|
|
|
|
(< (player-mana player) MIN-MANA)))))
|
|
|
|
|
|
|
|
|
|
(define (boss-attack player boss shield?)
|
|
|
|
|
(define boss-damage (max 1 (- (player-attack boss) (if shield? SHIELD-ARMOR 0))))
|
|
|
|
|
(hp- player boss-damage))
|
|
|
|
|
|
|
|
|
|
(define (active? spell active-spells)
|
|
|
|
|
(for/or ([ctr+spell (in-list active-spells)])
|
|
|
|
|
(eq? spell (cdr ctr+spell))))
|
|
|
|
|
|
|
|
|
|
(define (has-enough-mana? player spell)
|
|
|
|
|
(<= (spell-mana spell) (player-mana player)))
|
|
|
|
|
|
|
|
|
|
(define (spell*-mana spell*)
|
|
|
|
|
(for/sum ([spell (in-list spell*)])
|
|
|
|
|
(spell-mana spell)))
|
|
|
|
|
|
|
|
|
|
(define (minimize-mana spell**)
|
|
|
|
|
(for/fold ([best #f])
|
|
|
|
|
([other (in-list spell**)])
|
|
|
|
|
(if (or (not best)
|
|
|
|
|
(and best other (< (spell*-mana other) (spell*-mana best))))
|
|
|
|
|
other
|
|
|
|
|
best)))
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
@chunk[<day22-q1>
|
|
|
|
|
(define (q1 input-str)
|
|
|
|
|
(define player (make-player))
|
|
|
|
|
(define boss (apply make-boss (filter integer? (map string->number (string-split input-str)))))
|
|
|
|
|
(spell*-mana (win/least-mana player boss)))
|
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
@section{Hard Mode}
|
|
|
|
|
|
|
|
|
|
On hard mode, the player loses one hit point on their turn.
|
|
|
|
|
Thanks to the optional keyword argument to @racket[win/least-mana], the answer
|
|
|
|
|
is easy find.
|
|
|
|
|
|
|
|
|
|
@section{What's the least mana we can spend and win?}
|
|
|
|
|
@chunk[<day22-q2>
|
|
|
|
|
(define (q2 input-str)
|
|
|
|
|
(define player (make-player))
|
|
|
|
|
(define boss (apply make-boss (filter integer? (map string->number (string-split input-str)))))
|
|
|
|
|
(spell*-mana (win/least-mana player boss #:hard-mode? #t)))]
|
|
|
|
|
|
|
|
|
|
Did I mention I hate RPGs? Well, this question is much more RPG-ish than @secref{Day_21}. It involves mana and spellscasting. So I'm taking a pass. If someone devises a concise solution, I'll be happy to add it to this page.
|
|
|
|
|
@section{Testing Day 22}
|
|
|
|
|
|
|
|
|
|
Otherwise, onward to @secref{Day_23}.
|
|
|
|
|
The algorithm as written is very slow.
|
|
|
|
|
Unfortunately, there's no better way to solve this problem than trying everything,
|
|
|
|
|
but while the tests are running, think about what kind of caching strategy could
|
|
|
|
|
improve performance.
|
|
|
|
|
|
|
|
|
|
@chunk[<day22-test>
|
|
|
|
|
(module+ test
|
|
|
|
|
(define input-str (file->string "day22-input.txt"))
|
|
|
|
|
(check-equal? (q1 input-str) 1269)
|
|
|
|
|
(check-equal? (q2 input-str) 1309))]
|
|
|
|
|