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#lang scribble/lp2
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@(require scribble/manual aoc-racket/helper)
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@aoc-title[13]
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@defmodule[aoc-racket/day13]
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@link["http://adventofcode.com/day/13"]{The puzzle}. Our @link-rp["day13-input.txt"]{input} is a list of descriptions of ``happiness units'' that would be gained or lost among eight people sitting next to each other at a dinner table.
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@chunk[<day13>
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<day13-setup>
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<day13-q1>
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<day13-q2>
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<day13-test>]
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@section{What's the optimal happiness score for a seating arrangement of eight?}
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This is a lot like @secref{Day_9}, where we had to compute the optimal path between cities. In that puzzle, the distance between city A and city B was a single number. In this case, the ``happiness score'' between person A and person B is the sum of two numbers — A's happiness being next to B, and B's happiness being next to A. (Unlike distances, happiness scores can be negative.)
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Also, whereas a path between cities had a start and end, a seating arrangement is circular. So if we model a seating arrangement as a list of people, we have to compute the happiness between each duo of people, but also between the last and first, to capture the circularity of the arrangement.
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Those wrinkles noted, we'll proceed as we did in @secref{Day_9}. We'll parse the input data and put the happiness scores into a hash table — the keys will be of the form @racket[(list name1 name2)] and the values will be the happiness scores for that duo, in that order. Then we'll loop through all possible seating arrangements with @racket[in-permutations] and see what the best score is.
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@chunk[<day13-setup>
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(require racket rackunit)
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(provide (all-defined-out))
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(define happiness-scores (make-hash))
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(define (parse-happiness-score ln)
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(define result
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(regexp-match #px"^(.*?) would (gain|lose) (\\d+) happiness units by sitting next to (.*?)\\.$" (string-downcase ln)))
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(when result
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(match-define (list _ name1 op amount name2) result)
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(hash-set! happiness-scores (list name1 name2)
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((if (equal? op "gain") + -) (string->number amount)))))
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(define (calculate-happiness table-arrangement)
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(define table-arrangement-rotated-one-place
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(append (drop table-arrangement 1) (take table-arrangement 1)))
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(define clockwise-duos
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(map list table-arrangement table-arrangement-rotated-one-place))
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(define counterclockwise-duos (map reverse clockwise-duos))
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(define all-duos (append clockwise-duos counterclockwise-duos))
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(for/sum ([duo (in-list all-duos)])
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(hash-ref happiness-scores duo)))
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]
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@subsection{Optimizing @racket[in-permutations]}
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I'm in a math-jock mood, so let's make a performance optimization. It's unnecessary for this problem, but when we use @racket[in-permutations] — which grows at factorial speed — we should ask how we might prune the options.
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Notice that because our seating arrangement is circular, our permutations will include a lot of ``rotationally equivalent'' arrangements — e.g., @racket['(A B C ...)] is the same as @racket['(B C ... A)], @racket['(C ... A B)], etc. If we have @racket[_n] elements, each distinct arrangement will have @racket[_n] rotationally equivalent arrangements. We can save time by only checking one of each set.
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How? By only looking at arrangements starting with a particular name. Doesn't matter which. This will work because every name has to appear in every arrangement. To do this, we could generate all the permutations and use a @racket[#:when] clause to select the ones we want. But it's even more efficient to only permute @racket[(sub1 _n)] names, and then @racket[cons] our first-position name onto each partial arrangement, which will produce the same set of arrangements. Thus we only have to generate and score @racket[(/ 1 _n)] of the original permutations.
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@chunk[<day13-q1>
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(define (q1 input-str)
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(for-each parse-happiness-score (string-split input-str "\n"))
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(define names
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(remove-duplicates (flatten (hash-keys happiness-scores))))
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(define table-arrangement-scores
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(for/list ([partial-table-arrangement (in-permutations (cdr names))])
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(define table-arrangement (cons (car names) partial-table-arrangement))
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(calculate-happiness table-arrangement)))
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(apply max table-arrangement-scores))]
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@section{What's the optimal happiness score, including ourself in the seating?}
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We can reuse our hash table of @racket[happiness-scores], but we have to update it with scores for ourself seated next to every other person, which in every case is @racket[0]. (The meaning of @racket[(in-list (list list (compose1 reverse list)))] is a small puzzle I leave for you.) Then we find the optimal score the same way.
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@chunk[<day13-q2>
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(define (q2 input-str)
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(define names
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(remove-duplicates (flatten (hash-keys happiness-scores))))
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(for* ([name (in-list names)]
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[duo-proc (in-list (list list (compose1 reverse list)))])
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(hash-set! happiness-scores (duo-proc "me" name) 0))
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(define table-arrangement-scores
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(for/list ([partial-table-arrangement (in-permutations names)])
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(define table-arrangement (cons "me" partial-table-arrangement))
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(calculate-happiness table-arrangement)))
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(apply max table-arrangement-scores))
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]
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@section{Testing Day 13}
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@chunk[<day13-test>
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(module+ test
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(define input-str (file->string "day13-input.txt"))
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(check-equal? (q1 input-str) 709)
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(check-equal? (q2 input-str) 668))]
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