You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
typesetting/pitfall/pdfkit/node_modules/png-js
Matthew Butterick 197acdd78c test8 mostly works 7 years ago
..
images porting 7 years ago
README.md porting 7 years ago
index.html porting 7 years ago
package.json porting 7 years ago
png-node.coffee test8 mostly works 7 years ago
png-node.js test8 mostly works 7 years ago
png.coffee working on png with alpha 7 years ago
zlib.js porting 7 years ago

README.md

png.js

A PNG decoder in JS for the canvas element or Node.js.

Browser Usage

Simply include png.js and zlib.js on your HTML page, create a canvas element, and call PNG.load to load an image.

<canvas></canvas>
<script src="zlib.js"></script>
<script src="png.js"></script>
<script>
    var canvas = document.getElementsByTagName('canvas')[0];
    PNG.load('some.png', canvas);
</script>

The source code for the browser version resides in png.js and also supports loading and displaying animated PNGs.

Node.js Usage

Install the module using npm

sudo npm install png-js

Require the module and decode a PNG

var PNG = require('png-js');
PNG.decode('some.png', function(pixels) {
    // pixels is a 1d array of decoded pixel data
});

You can also call PNG.load if you want to load the PNG (but not decode the pixels) synchronously. If you already have the PNG data in a buffer, simply use new PNG(buffer). In both of these cases, you need to call png.decode yourself which passes your callback the decoded pixels as a buffer. If you already have a buffer you want the pixels copied to, call copyToImageData with your buffer and the decoded pixels as returned from decodePixels.