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94 lines
3.8 KiB
Racket
94 lines
3.8 KiB
Racket
#lang racket/base
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(require racket/class racket/match)
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(provide (all-defined-out))
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(define Problem
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;; The abstract class for a formal problem. You should subclass this and
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;; implement the method successor, and possibly __init__, goal_test, and
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;; path_cost. Then you will create instances of your subclass and solve them
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;; with the various search functions.
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(class object%
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(super-new)
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(init-field initial [goal #f])
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;; The constructor specifies the initial state, and possibly a goal
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;; state, if there is a unique goal. Your subclass's constructor can add
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;; other arguments.
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(abstract successor)
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;; Given a state, return a sequence of (action, state) pairs reachable
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;; from this state. If there are many successors, consider an iterator
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;; that yields the successors one at a time, rather than building them
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;; all at once. Iterators will work fine within the framework.
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(define/public (goal_test state)
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;; Return True if the state is a goal. The default method compares the
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;; state to self.goal, as specified in the constructor. Implement this
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;; method if checking against a single self.goal is not enough.
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(and (equal? state goal) #t))
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(define/public (path_cost c state1 action state2)
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;; Return the cost of a solution path that arrives at state2 from
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;; state1 via action, assuming cost c to get up to state1. If the problem
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;; is such that the path doesn't matter, this function will only look at
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;; state2. If the path does matter, it will consider c and maybe state1
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;; and action. The default method costs 1 for every step in the path.
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(add1 c))
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(abstract value)
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;; For optimization problems, each state has a value. Hill-climbing
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;; and related algorithms try to maximize this value.
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))
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(require describe)
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(define Node
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#| A node in a search tree. Contains a pointer to the parent (the node
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that this is a successor of) and to the actual state for this node. Note
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that if a state is arrived at by two paths, then there are two nodes with
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the same state. Also includes the action that got us to this state, and
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the total path_cost (also known as g) to reach the node. Other functions
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may add an f and h value; see best_first_graph_search and astar_search for
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an explanation of how the f and h values are handled. You will not need to
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subclass this class.
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|#
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(class* object% (printable<%>)
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(super-new)
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(init-field state [parent #f] [action #f] [path_cost 0])
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(field [depth (if parent (add1 (get-field depth parent)) 0)])
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;; Create a search tree Node, derived from a parent by an action.
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(define (repr) (format "<Node ~v>" (get-field state this)))
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(define/public (custom-print out quoting-depth) (print (repr) out))
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(define/public (custom-display out) (displayln (repr) out))
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(define/public (custom-write out) (write (repr) out))
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(define/public (path)
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;; Create a list of nodes from the root to this node.
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(let ([parent (get-field parent this)])
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(cons this
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(if (not parent)
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null
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(send parent path)))))
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(define/public (expand problem)
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;; Return a list of nodes reachable from this node.
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(for/list ([action-state-pair (in-list (send problem successor state))])
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(match-define (cons act next) action-state-pair)
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(new Node [state next][parent this][action act]
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[path_cost (send problem path_cost path_cost state act next)])))
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))
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(module+ main
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(require racket/format)
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(define gp (new Node [state 'grandparent]))
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(define p (new Node [state 'parent][parent gp]))
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(get-field state p)
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(get-field depth p)
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(define c (new Node [state 'child] [parent p]))
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(get-field depth c)
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(send c path)) |