png.js ====== A PNG decoder in JS for the canvas element or Node.js. ## Browser Usage Simply include png.js and zlib.js on your HTML page, create a canvas element, and call PNG.load to load an image. The source code for the browser version resides in `png.js` and also supports loading and displaying animated PNGs. ## Node.js Usage Install the module using npm sudo npm install png-js Require the module and decode a PNG var PNG = require('png-js'); PNG.decode('some.png', function(pixels) { // pixels is a 1d array of decoded pixel data }); You can also call `PNG.load` if you want to load the PNG (but not decode the pixels) synchronously. If you already have the PNG data in a buffer, simply use `new PNG(buffer)`. In both of these cases, you need to call `png.decode` yourself which passes your callback the decoded pixels as a buffer. If you already have a buffer you want the pixels copied to, call `copyToImageData` with your buffer and the decoded pixels as returned from `decodePixels`.