UnicodeTrie = require './' pako = require 'pako' class UnicodeTrieBuilder # Shift size for getting the index-1 table offset. SHIFT_1 = 6 + 5 # Shift size for getting the index-2 table offset. SHIFT_2 = 5 # Difference between the two shift sizes, # for getting an index-1 offset from an index-2 offset. 6=11-5 SHIFT_1_2 = SHIFT_1 - SHIFT_2 # Number of index-1 entries for the BMP. 32=0x20 # This part of the index-1 table is omitted from the serialized form. OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1 # Number of code points per index-1 table entry. 2048=0x800 CP_PER_INDEX_1_ENTRY = 1 << SHIFT_1 # Number of entries in an index-2 block. 64=0x40 INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2 # Mask for getting the lower bits for the in-index-2-block offset. */ INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1 # Number of entries in a data block. 32=0x20 DATA_BLOCK_LENGTH = 1 << SHIFT_2 # Mask for getting the lower bits for the in-data-block offset. DATA_MASK = DATA_BLOCK_LENGTH - 1 # Shift size for shifting left the index array values. # Increases possible data size with 16-bit index values at the cost # of compactability. # This requires data blocks to be aligned by DATA_GRANULARITY. INDEX_SHIFT = 2 # The alignment size of a data block. Also the granularity for compaction. DATA_GRANULARITY = 1 << INDEX_SHIFT # The BMP part of the index-2 table is fixed and linear and starts at offset 0. # Length=2048=0x800=0x10000>>SHIFT_2. INDEX_2_OFFSET = 0 # The part of the index-2 table for U+D800..U+DBFF stores values for # lead surrogate code _units_ not code _points_. # Values for lead surrogate code _points_ are indexed with this portion of the table. # Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.) LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2 LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2 # Count the lengths of both BMP pieces. 2080=0x820 INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH # The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820. # Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2. UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6 # U+0800 is the first code point after 2-byte UTF-8 # The index-1 table, only used for supplementary code points, at offset 2112=0x840. # Variable length, for code points up to highStart, where the last single-value range starts. # Maximum length 512=0x200=0x100000>>SHIFT_1. # (For 0x100000 supplementary code points U+10000..U+10ffff.) # # The part of the index-2 table for supplementary code points starts # after this index-1 table. # # Both the index-1 table and the following part of the index-2 table # are omitted completely if there is only BMP data. INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH MAX_INDEX_1_LENGTH = 0x100000 >> SHIFT_1 # The illegal-UTF-8 data block follows the ASCII block, at offset 128=0x80. # Used with linear access for single bytes 0..0xbf for simple error handling. # Length 64=0x40, not DATA_BLOCK_LENGTH. BAD_UTF8_DATA_OFFSET = 0x80 # The start of non-linear-ASCII data blocks, at offset 192=0xc0. # !!!! DATA_START_OFFSET = 0xc0 # The null data block. # Length 64=0x40 even if DATA_BLOCK_LENGTH is smaller, # to work with 6-bit trail bytes from 2-byte UTF-8. DATA_NULL_OFFSET = DATA_START_OFFSET # The start of allocated data blocks. NEW_DATA_START_OFFSET = DATA_NULL_OFFSET + 0x40 # The start of data blocks for U+0800 and above. # Below, compaction uses a block length of 64 for 2-byte UTF-8. # From here on, compaction uses DATA_BLOCK_LENGTH. # Data values for 0x780 code points beyond ASCII. DATA_0800_OFFSET = NEW_DATA_START_OFFSET + 0x780 # Start with allocation of 16k data entries. */ INITIAL_DATA_LENGTH = 1 << 14 # Grow about 8x each time. MEDIUM_DATA_LENGTH = 1 << 17 # Maximum length of the runtime data array. # Limited by 16-bit index values that are left-shifted by INDEX_SHIFT, # and by uint16_t UTrie2Header.shiftedDataLength. MAX_DATA_LENGTH = 0xffff << INDEX_SHIFT INDEX_1_LENGTH = 0x110000 >> SHIFT_1 # Maximum length of the build-time data array. # One entry per 0x110000 code points, plus the illegal-UTF-8 block and the null block, # plus values for the 0x400 surrogate code units. MAX_DATA_LENGTH = 0x110000 + 0x40 + 0x40 + 0x400 # At build time, leave a gap in the index-2 table, # at least as long as the maximum lengths of the 2-byte UTF-8 index-2 table # and the supplementary index-1 table. # Round up to INDEX_2_BLOCK_LENGTH for proper compacting. INDEX_GAP_OFFSET = INDEX_2_BMP_LENGTH INDEX_GAP_LENGTH = ((UTF8_2B_INDEX_2_LENGTH + MAX_INDEX_1_LENGTH) + INDEX_2_MASK) & ~INDEX_2_MASK # Maximum length of the build-time index-2 array. # Maximum number of Unicode code points (0x110000) shifted right by SHIFT_2, # plus the part of the index-2 table for lead surrogate code points, # plus the build-time index gap, # plus the null index-2 block.) MAX_INDEX_2_LENGTH = (0x110000 >> SHIFT_2) + LSCP_INDEX_2_LENGTH + INDEX_GAP_LENGTH + INDEX_2_BLOCK_LENGTH # The null index-2 block, following the gap in the index-2 table. INDEX_2_NULL_OFFSET = INDEX_GAP_OFFSET + INDEX_GAP_LENGTH # The start of allocated index-2 blocks. INDEX_2_START_OFFSET = INDEX_2_NULL_OFFSET + INDEX_2_BLOCK_LENGTH # Maximum length of the runtime index array. # Limited by its own 16-bit index values, and by uint16_t UTrie2Header.indexLength. # (The actual maximum length is lower, # (0x110000>>SHIFT_2)+UTF8_2B_INDEX_2_LENGTH+MAX_INDEX_1_LENGTH.) MAX_INDEX_LENGTH = 0xffff constructor: (@initialValue = 0, @errorValue = 0) -> @index1 = new Int32Array INDEX_1_LENGTH @index2 = new Int32Array MAX_INDEX_2_LENGTH @highStart = 0x110000 @data = new Uint32Array INITIAL_DATA_LENGTH @dataCapacity = INITIAL_DATA_LENGTH @firstFreeBlock = 0 @isCompacted = false # Multi-purpose per-data-block table. # # Before compacting: # # Per-data-block reference counters/free-block list. # 0: unused # >0: reference counter (number of index-2 entries pointing here) # <0: next free data block in free-block list # # While compacting: # # Map of adjusted indexes, used in compactData() and compactIndex2(). # Maps from original indexes to new ones. @map = new Int32Array MAX_DATA_LENGTH >> SHIFT_2 for i in [0...0x80] by 1 @data[i] = @initialValue for i in [i...0xc0] by 1 @data[i] = @errorValue for i in [DATA_NULL_OFFSET...NEW_DATA_START_OFFSET] by 1 @data[i] = @initialValue @dataNullOffset = DATA_NULL_OFFSET @dataLength = NEW_DATA_START_OFFSET # set the index-2 indexes for the 2=0x80>>SHIFT_2 ASCII data blocks i = 0 for j in [0...0x80] by DATA_BLOCK_LENGTH @index2[i] = j @map[i++] = 1 # reference counts for the bad-UTF-8-data block for j in [j...0xc0] by DATA_BLOCK_LENGTH @map[i++] = 0 # Reference counts for the null data block: all blocks except for the ASCII blocks. # Plus 1 so that we don't drop this block during compaction. # Plus as many as needed for lead surrogate code points. # i==newTrie->dataNullOffset @map[i++] = (0x110000 >> SHIFT_2) - (0x80 >> SHIFT_2) + 1 + LSCP_INDEX_2_LENGTH j += DATA_BLOCK_LENGTH for j in [j...NEW_DATA_START_OFFSET] by DATA_BLOCK_LENGTH @map[i++] = 0 # set the remaining indexes in the BMP index-2 block # to the null data block for i in [0x80 >> SHIFT_2...INDEX_2_BMP_LENGTH] by 1 @index2[i] = DATA_NULL_OFFSET # Fill the index gap with impossible values so that compaction # does not overlap other index-2 blocks with the gap. for i in [0...INDEX_GAP_LENGTH] by 1 @index2[INDEX_GAP_OFFSET + i] = -1 # set the indexes in the null index-2 block for i in [0...INDEX_2_BLOCK_LENGTH] by 1 @index2[INDEX_2_NULL_OFFSET + i] = DATA_NULL_OFFSET @index2NullOffset = INDEX_2_NULL_OFFSET @index2Length = INDEX_2_START_OFFSET # set the index-1 indexes for the linear index-2 block j = 0 for i in [0...OMITTED_BMP_INDEX_1_LENGTH] by 1 @index1[i] = j j += INDEX_2_BLOCK_LENGTH # set the remaining index-1 indexes to the null index-2 block for i in [i...INDEX_1_LENGTH] by 1 @index1[i] = INDEX_2_NULL_OFFSET # Preallocate and reset data for U+0080..U+07ff, # for 2-byte UTF-8 which will be compacted in 64-blocks # even if DATA_BLOCK_LENGTH is smaller. for i in [0x80...0x800] by DATA_BLOCK_LENGTH @set i, @initialValue return set: (codePoint, value) -> if codePoint < 0 or codePoint > 0x10ffff throw new Error 'Invalid code point' if @isCompacted throw new Error 'Already compacted' block = @_getDataBlock codePoint, true @data[block + (codePoint & DATA_MASK)] = value return this setRange: (start, end, value, overwrite = true) -> if start > 0x10ffff or end > 0x10ffff or start > end throw new Error 'Invalid code point' if @isCompacted throw new Error 'Already compacted' if not overwrite and value is @initialValue return this # nothing to do limit = end + 1 if (start & DATA_MASK) isnt 0 # set partial block at [start..following block boundary block = @_getDataBlock start, true nextStart = (start + DATA_BLOCK_LENGTH) & ~DATA_MASK if nextStart <= limit @_fillBlock block, start & DATA_MASK, DATA_BLOCK_LENGTH, value, @initialValue, overwrite start = nextStart else @_fillBlock block, start & DATA_MASK, limit & DATA_MASK, value, @initialValue, overwrite return this # number of positions in the last, partial block rest = limit & DATA_MASK # round down limit to a block boundary limit &= ~DATA_MASK # iterate over all-value blocks if value is @initialValue repeatBlock = @dataNullOffset else repeatBlock = -1 while start < limit setRepeatBlock = false if value is @initialValue and @_isInNullBlock start, true start += DATA_BLOCK_LENGTH # nothing to do continue # get index value i2 = @_getIndex2Block start, true i2 += (start >> SHIFT_2) & INDEX_2_MASK block = @index2[i2] if @_isWritableBlock block # already allocated if overwrite and block >= DATA_0800_OFFSET # We overwrite all values, and it's not a # protected (ASCII-linear or 2-byte UTF-8) block: # replace with the repeatBlock. setRepeatBlock = true else # protected block: just write the values into this block @_fillBlock block, 0, DATA_BLOCK_LENGTH, value, @initialValue, overwrite else if @data[block] isnt value and (overwrite or block is @dataNullOffset) # Set the repeatBlock instead of the null block or previous repeat block: # # If !isWritableBlock() then all entries in the block have the same value # because it's the null block or a range block (the repeatBlock from a previous # call to utrie2_setRange32()). # No other blocks are used multiple times before compacting. # # The null block is the only non-writable block with the initialValue because # of the repeatBlock initialization above. (If value==initialValue, then # the repeatBlock will be the null data block.) # # We set our repeatBlock if the desired value differs from the block's value, # and if we overwrite any data or if the data is all initial values # (which is the same as the block being the null block, see above). setRepeatBlock = true if setRepeatBlock if repeatBlock >= 0 @_setIndex2Entry i2, repeatBlock else # create and set and fill the repeatBlock repeatBlock = @_getDataBlock start, true @_writeBlock repeatBlock, value start += DATA_BLOCK_LENGTH if rest > 0 # set partial block at [last block boundary..limit block = @_getDataBlock start, true @_fillBlock block, 0, rest, value, @initialValue, overwrite return this get: (c, fromLSCP = true) -> if c < 0 or c > 0x10ffff return @errorValue if c >= @highStart and (!(c >= 0xd800 and c < 0xdc00) or fromLSCP) return @data[@dataLength - DATA_GRANULARITY]; if (c >= 0xd800 and c < 0xdc00) and fromLSCP i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2) else i2 = @index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK) block = @index2[i2] return @data[block + (c & DATA_MASK)] _isInNullBlock: (c, forLSCP) -> if (c & 0xfffffc00) is 0xd800 and forLSCP i2 = LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2) + (c >> SHIFT_2) else i2 = @index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK) block = @index2[i2] return block is @dataNullOffset _allocIndex2Block: -> newBlock = @index2Length newTop = newBlock + INDEX_2_BLOCK_LENGTH if newTop > @index2.length # Should never occur. # Either MAX_BUILD_TIME_INDEX_LENGTH is incorrect, # or the code writes more values than should be possible. throw new Error("Internal error in Trie2 creation."); @index2Length = newTop @index2.set(@index2.subarray(@index2NullOffset, @index2NullOffset + INDEX_2_BLOCK_LENGTH), newBlock) return newBlock _getIndex2Block: (c, forLSCP) -> if c >= 0xd800 and c < 0xdc00 and forLSCP return LSCP_INDEX_2_OFFSET i1 = c >> SHIFT_1 i2 = @index1[i1] if i2 is @index2NullOffset i2 = @_allocIndex2Block() @index1[i1] = i2 return i2 _isWritableBlock: (block) -> return block isnt @dataNullOffset and @map[block >> SHIFT_2] is 1 _allocDataBlock: (copyBlock) -> if @firstFreeBlock isnt 0 # get the first free block newBlock = @firstFreeBlock @firstFreeBlock = -@map[newBlock >> SHIFT_2] else # get a new block from the high end newBlock = @dataLength newTop = newBlock + DATA_BLOCK_LENGTH if newTop > @dataCapacity # out of memory in the data array if @dataCapacity < MEDIUM_DATA_LENGTH capacity = MEDIUM_DATA_LENGTH else if @dataCapacity < MAX_DATA_LENGTH capacity = MAX_DATA_LENGTH else # Should never occur. # Either MAX_DATA_LENGTH is incorrect, # or the code writes more values than should be possible. throw new Error("Internal error in Trie2 creation."); newData = new Uint32Array(capacity) newData.set(@data.subarray(0, @dataLength)) @data = newData @dataCapacity = capacity @dataLength = newTop @data.set(@data.subarray(copyBlock, copyBlock + DATA_BLOCK_LENGTH), newBlock) @map[newBlock >> SHIFT_2] = 0 return newBlock _releaseDataBlock: (block) -> # put this block at the front of the free-block chain @map[block >> SHIFT_2] = -@firstFreeBlock @firstFreeBlock = block _setIndex2Entry: (i2, block) -> ++@map[block >> SHIFT_2] # increment first, in case block == oldBlock! oldBlock = @index2[i2] if --@map[oldBlock >> SHIFT_2] is 0 @_releaseDataBlock oldBlock @index2[i2] = block _getDataBlock: (c, forLSCP) -> i2 = @_getIndex2Block c, forLSCP i2 += (c >> SHIFT_2) & INDEX_2_MASK oldBlock = @index2[i2] if @_isWritableBlock oldBlock return oldBlock # allocate a new data block newBlock = @_allocDataBlock oldBlock @_setIndex2Entry i2, newBlock return newBlock _fillBlock: (block, start, limit, value, initialValue, overwrite) -> if overwrite for i in [block+start...block+limit] by 1 @data[i] = value else for i in [block+start...block+limit] by 1 if @data[i] is initialValue @data[i] = value return _writeBlock: (block, value) -> limit = block + DATA_BLOCK_LENGTH while block < limit @data[block++] = value return _findHighStart: (highValue) -> data32 = @data initialValue = @initialValue index2NullOffset = @index2NullOffset nullBlock = @dataNullOffset # set variables for previous range if highValue is initialValue prevI2Block = index2NullOffset prevBlock = nullBlock else prevI2Block = -1 prevBlock = -1 prev = 0x110000 # enumerate index-2 blocks i1 = INDEX_1_LENGTH c = prev while c > 0 i2Block = @index1[--i1] if i2Block is prevI2Block # the index-2 block is the same as the previous one, and filled with highValue c -= CP_PER_INDEX_1_ENTRY continue prevI2Block = i2Block if i2Block is index2NullOffset # this is the null index-2 block return c unless highValue is initialValue c -= CP_PER_INDEX_1_ENTRY else # enumerate data blocks for one index-2 block i2 = INDEX_2_BLOCK_LENGTH while i2 > 0 block = @index2[i2Block + --i2] if block is prevBlock # the block is the same as the previous one, and filled with highValue c -= DATA_BLOCK_LENGTH continue prevBlock = block if block is nullBlock # this is the null data block return c unless highValue is initialValue c -= DATA_BLOCK_LENGTH else j = DATA_BLOCK_LENGTH while j > 0 value = data32[block + --j] return c unless value is highValue --c # deliver last range return 0 equal_int = (a, s, t, length) -> for i in [0...length] by 1 return false unless a[s + i] is a[t + i] return true _findSameDataBlock: (dataLength, otherBlock, blockLength) -> # ensure that we do not even partially get past dataLength dataLength -= blockLength block = 0 while block <= dataLength return block if equal_int(@data, block, otherBlock, blockLength) block += DATA_GRANULARITY return -1 _findSameIndex2Block: (index2Length, otherBlock) -> # ensure that we do not even partially get past index2Length index2Length -= INDEX_2_BLOCK_LENGTH for block in [0..index2Length] by 1 return block if equal_int(@index2, block, otherBlock, INDEX_2_BLOCK_LENGTH) return -1 _compactData: -> # do not compact linear-ASCII data newStart = DATA_START_OFFSET start = 0 i = 0 while start < newStart @map[i++] = start start += DATA_BLOCK_LENGTH # Start with a block length of 64 for 2-byte UTF-8, # then switch to DATA_BLOCK_LENGTH. blockLength = 64 blockCount = blockLength >> SHIFT_2 start = newStart while start < @dataLength # start: index of first entry of current block # newStart: index where the current block is to be moved # (right after current end of already-compacted data) if start is DATA_0800_OFFSET blockLength = DATA_BLOCK_LENGTH blockCount = 1 # skip blocks that are not used if @map[start >> SHIFT_2] <= 0 # advance start to the next block start += blockLength # leave newStart with the previous block! continue # search for an identical block if (movedStart = @_findSameDataBlock(newStart, start, blockLength)) >= 0 # found an identical block, set the other block's index value for the current block mapIndex = start >> SHIFT_2 for i in [blockCount...0] by -1 @map[mapIndex++] = movedStart movedStart += DATA_BLOCK_LENGTH # advance start to the next block start += blockLength # leave newStart with the previous block! continue # see if the beginning of this block can be overlapped with the end of the previous block # look for maximum overlap (modulo granularity) with the previous, adjacent block overlap = blockLength - DATA_GRANULARITY while overlap > 0 and not equal_int(@data, (newStart - overlap), start, overlap) overlap -= DATA_GRANULARITY if overlap > 0 or newStart < start # some overlap, or just move the whole block movedStart = newStart - overlap mapIndex = start >> SHIFT_2 for i in [blockCount...0] by -1 @map[mapIndex++] = movedStart movedStart += DATA_BLOCK_LENGTH # move the non-overlapping indexes to their new positions start += overlap for i in [blockLength - overlap...0] by -1 @data[newStart++] = @data[start++] else # no overlap && newStart==start mapIndex = start >> SHIFT_2 for i in [blockCount...0] by -1 @map[mapIndex++] = start start += DATA_BLOCK_LENGTH newStart = start # now adjust the index-2 table i = 0 while i < @index2Length # Gap indexes are invalid (-1). Skip over the gap. i += INDEX_GAP_LENGTH if i is INDEX_GAP_OFFSET @index2[i] = @map[@index2[i] >> SHIFT_2] ++i @dataNullOffset = @map[@dataNullOffset >> SHIFT_2] # ensure dataLength alignment @data[newStart++] = @initialValue until (newStart & (DATA_GRANULARITY - 1)) is 0 @dataLength = newStart return _compactIndex2: -> # do not compact linear-BMP index-2 blocks newStart = INDEX_2_BMP_LENGTH start = 0 i = 0 while start < newStart @map[i++] = start start += INDEX_2_BLOCK_LENGTH # Reduce the index table gap to what will be needed at runtime. newStart += UTF8_2B_INDEX_2_LENGTH + ((@highStart - 0x10000) >> SHIFT_1) start = INDEX_2_NULL_OFFSET while start < @index2Length # start: index of first entry of current block # newStart: index where the current block is to be moved # (right after current end of already-compacted data) # search for an identical block if (movedStart = @_findSameIndex2Block(newStart, start)) >= 0 # found an identical block, set the other block's index value for the current block @map[start >> SHIFT_1_2] = movedStart # advance start to the next block start += INDEX_2_BLOCK_LENGTH # leave newStart with the previous block! continue # see if the beginning of this block can be overlapped with the end of the previous block # look for maximum overlap with the previous, adjacent block overlap = INDEX_2_BLOCK_LENGTH - 1 while overlap > 0 and not equal_int(@index2, (newStart - overlap), start, overlap) --overlap if overlap > 0 or newStart < start # some overlap, or just move the whole block @map[start >> SHIFT_1_2] = newStart - overlap # move the non-overlapping indexes to their new positions start += overlap for i in [INDEX_2_BLOCK_LENGTH - overlap...0] by -1 @index2[newStart++] = @index2[start++] else # no overlap && newStart==start @map[start >> SHIFT_1_2] = start start += INDEX_2_BLOCK_LENGTH newStart = start # now adjust the index-1 table for i in [0...INDEX_1_LENGTH] by 1 @index1[i] = @map[@index1[i] >> SHIFT_1_2] @index2NullOffset = @map[@index2NullOffset >> SHIFT_1_2] # Ensure data table alignment: # Needs to be granularity-aligned for 16-bit trie # (so that dataMove will be down-shiftable), # and 2-aligned for uint32_t data. # Arbitrary value: 0x3fffc not possible for real data. until (newStart & ((DATA_GRANULARITY - 1) | 1)) is 0 @index2[newStart++] = 0x0000ffff << INDEX_SHIFT @index2Length = newStart _compact: -> # find highStart and round it up highValue = @get 0x10ffff highStart = @_findHighStart highValue highStart = (highStart + (CP_PER_INDEX_1_ENTRY - 1)) & ~(CP_PER_INDEX_1_ENTRY - 1) if highStart is 0x110000 highValue = @errorValue # Set trie->highStart only after utrie2_get32(trie, highStart). # Otherwise utrie2_get32(trie, highStart) would try to read the highValue. @highStart = highStart if @highStart < 0x110000 # Blank out [highStart..10ffff] to release associated data blocks. suppHighStart = if @highStart <= 0x10000 then 0x10000 else @highStart @setRange suppHighStart, 0x10ffff, @initialValue, true @_compactData() if @highStart > 0x10000 @_compactIndex2() # Store the highValue in the data array and round up the dataLength. # Must be done after compactData() because that assumes that dataLength # is a multiple of DATA_BLOCK_LENGTH. @data[@dataLength++] = highValue until (@dataLength & (DATA_GRANULARITY - 1)) is 0 @data[@dataLength++] = @initialValue @isCompacted = true freeze: -> unless @isCompacted @_compact() if @highStart <= 0x10000 allIndexesLength = INDEX_1_OFFSET else allIndexesLength = @index2Length dataMove = allIndexesLength # for shiftedDataLength if allIndexesLength > MAX_INDEX_LENGTH or (dataMove + @dataNullOffset) > 0xffff or (dataMove + DATA_0800_OFFSET) > 0xffff or (dataMove + @dataLength) > MAX_DATA_LENGTH throw new Error("Trie data is too large.") # calculate the sizes of, and allocate, the index and data arrays indexLength = allIndexesLength + @dataLength data = new Int32Array(indexLength) # write the index-2 array values shifted right by INDEX_SHIFT, after adding dataMove destIdx = 0 for i in [0...INDEX_2_BMP_LENGTH] by 1 data[destIdx++] = ((@index2[i] + dataMove) >> INDEX_SHIFT) # write UTF-8 2-byte index-2 values, not right-shifted for i in [0...(0xc2 - 0xc0)] by 1 # C0..C1 data[destIdx++] = (dataMove + BAD_UTF8_DATA_OFFSET) for i in [i...(0xe0 - 0xc0)] by 1 # C2..DF data[destIdx++] = (dataMove + @index2[i << (6 - SHIFT_2)]) if @highStart > 0x10000 index1Length = (@highStart - 0x10000) >> SHIFT_1 index2Offset = INDEX_2_BMP_LENGTH + UTF8_2B_INDEX_2_LENGTH + index1Length # write 16-bit index-1 values for supplementary code points for i in [0...index1Length] by 1 data[destIdx++] = (INDEX_2_OFFSET + @index1[i + OMITTED_BMP_INDEX_1_LENGTH]) # write the index-2 array values for supplementary code points, # shifted right by INDEX_SHIFT, after adding dataMove for i in [0...@index2Length - index2Offset] by 1 data[destIdx++] = ((dataMove + @index2[index2Offset + i]) >> INDEX_SHIFT) # write 16-bit data values for i in [0...@dataLength] by 1 data[destIdx++] = @data[i] dest = new UnicodeTrie data: data highStart: @highStart errorValue: @errorValue return dest # Generates a Buffer containing the serialized and compressed trie. # Trie data is compressed twice using the deflate algorithm to minimize file size. # Format: # uint32_t highStart; # uint32_t errorValue; # uint32_t uncompressedDataLength; # uint8_t trieData[dataLength]; toBuffer: -> trie = @freeze() data = new Uint8Array(trie.data.buffer) compressed = pako.deflateRaw data compressed = pako.deflateRaw compressed buf = new Buffer compressed.length + 12 buf.writeUInt32BE trie.highStart, 0 buf.writeUInt32BE trie.errorValue, 4 buf.writeUInt32BE data.length, 8 for b, i in compressed buf[i + 12] = b return buf module.exports = UnicodeTrieBuilder