main
Matthew Butterick 6 years ago
parent 3b68b867b1
commit a242a4a059

@ -48,6 +48,109 @@ Invoke the library in a source file by importing it in the usual way:
@verbatim{(require xenomorph)}
@section{The big picture}
@subsection{Bytes and byte strings}
Suppose we have a file on disk. What's in the file? Without knowing anything else, we can at least say the file contains a sequence of @deftech{bytes}. A @tech{byte} is the smallest unit of data storage. It's not, however, the smallest unit of information storage — that would be a @deftech{bit}. But when we read (or write) from disk (or other source, like memory), we work with bytes.
A byte holds eight bits, so it can take on values between 0 and 255, inclusive. In Racket, a sequence of bytes is also known as a @deftech{byte string}. It prints as a series of values between quotation marks, prefixed with @litchar{#}:
@racketblock[#"ABC"]
Caution: though this looks similar to the ordinary string @racket["ABC"], we're better off thinking of it as a block of integers that are sometimes displayed as characters for convenience. For instance, the byte string above represents three bytes valued 65, 66, and 67. This byte string could also be written in hexadecimal like so:
@(racketvalfont "#\"\\x41\\x42\\x43\"")
Or octal like so:
@(racketvalfont "#\"\\101\\102\\103\"")
All three mean the same thing. (If you like, confirm this by trying them on the REPL.)
We can also make an equivalent byte string with @racket[bytes]. As above, Racket doesn't care how we notate the values, as long as they're between 0 and 255:
@examples[#:eval my-eval
(bytes 65 66 67)
(bytes (+ 31 34) (* 3 22) (- 100 33))
(apply bytes (map char->integer '(#\A #\B #\C)))
]
Byte values between 32 and 127 are printed as characters. Other values are printed in octal:
@examples[#:eval my-eval
(bytes 65 66 67 154 206 255)
]
If you think this printing convention is a little weird, I agree. But that's how Racket does it.
If we prefer to deal with lists of integers, we can always use @racket[bytes->list] and @racket[list->bytes]:
@examples[#:eval my-eval
(bytes->list #"ABC\232\316\377")
(list->bytes '(65 66 67 154 206 255))
]
The key point: the @litchar{#} prefix tells us we're looking at a byte string, not an ordinary string.
@subsection{Binary formats}
Back to files. Files are classified as being either @deftech{binary} or @deftech{text}. (A distinction observed by Racket functions such as @racket[write-to-file].) When we speak of binary vs. text, we're saying something about the internal structure of the byte sequence — what values those bytes represent. We'll call this internal structure the @deftech{binary format} of the file.
@margin-note{This internal structure is also called an @emph{encoding}. Here, however, I avoid using that term as a synonym for @tech{binary format}, because I prefer to reserve it for when we talk about encoding and decoding as operations on data.}
@;{
@subsubsection{Text encodings}
Text files are a just a particular subset of binary files that use a @deftech{text encoding} — that is, a binary encoding that stores human-readable characters.
But since we all have experience with text files, let's use text encoding as a way of starting to understand what's happening under the hood with binary encodings.
For example, ASCII is a familiar encoding that stores each character in seven bits, so it can describe 128 distinct characters. Because every ASCII code is less than 255, we can store ASCII text with one byte per character.
But if we want to use more than 128 distinct characters, we're stuck. That's why Racket instead uses the UTF-8 text encoding by default. UTF-8 uses between one and three bytes to encode each character, and can thus represent up to 1,112,064 distinct characters. We can see how this works by converting a string into an encoded byte sequence using @racket[string->bytes/utf-8]:
@examples[#:eval my-eval
(string->bytes/utf-8 "ABCD")
(bytes->list (string->bytes/utf-8 "ABCD"))
(string->bytes/utf-8 "ABÇ战")
(bytes->list (string->bytes/utf-8 "ABÇ战"))
]
For ASCII-compatible characters, UTF-8 uses one byte for each character. Thus, the string @racket["ABCD"] is four bytes long in UTF-8.
Now consider the string @racket["ABÇ战"], which has four characters, but the second two aren't ASCII-compatible. In UTF-8, it's encoded as seven bytes: the first two characters are one byte each, the @racket["Ç"] takes two bytes, and the @racket["战"] takes three.
Moreover, for further simplicity, text files typically rely on a small set of pre-defined encodings, like ASCII or UTF-8 or Latin-1, so that those who write programs that manipulate text only have to support a smallish set of encodings.
@subsubsection{Binary encodings}
@subsubsection{In sum}
Three corollaries follow:
@itemlist[#:style 'ordered
@item{A given sequence of bytes can mean different things, depending on what encoding we use.}
@item{We can only make sense of a sequence of bytes if we know its encoding.}
@item{A byte sequence does not describe its own encoding.}
]
For those familiar with programming-language lingo, an encoding somewhat resembles a @deftech{grammar}, which is a tool for describing the syntactic structure of a program. A grammar doesn't describe one particular program. Rather, it describes all possible programs that are consistent with the grammar, and therefore can be used to parse any particular one. Likewise for an encoding.
@margin-note{Can a grammar work as a binary encoding? In limited cases, but not enough to be practical. Most grammars have to assume the target program is context free, meaning that the grammar rules apply the same way everywhere. By contrast, binary files are nonrecursive and contextual.}
}
@;{
@section{Quick tutorial}
@ -167,106 +270,6 @@ Once again, we use a pre-encoder and post-decoder to massage the data. On the wa
]
@section{The big picture}
@subsection{Bytes and byte strings}
Suppose we have a file on disk. What's in the file? Without knowing anything else, we can at least say the file contains a sequence of @deftech{bytes}. A @tech{byte} is the smallest unit of data storage. It's not, however, the smallest unit of information storage — that would be a @deftech{bit}. But when we read (or write) from disk (or other source, like memory), we work with bytes.
A byte holds eight bits, so it can take on values between 0 and 255, inclusive. In Racket, a sequence of bytes is also known as a @deftech{byte string}. It prints as a series of values between quotation marks, prefixed with @litchar{#}:
@racketblock[#"ABC"]
Caution: though this looks similar to the ordinary string @racket["ABC"], we're better off thinking of it as a block of integers that are sometimes displayed as characters for convenience. For instance, the byte string above represents three bytes valued 65, 66, and 67. This byte string could also be written in hexadecimal like so:
@(racketvalfont "#\"\\x41\\x42\\x43\"")
Or octal like so:
@(racketvalfont "#\"\\101\\102\\103\"")
All three mean the same thing. (If you like, confirm this by trying them on the REPL.)
We can also make an equivalent byte string with @racket[bytes]. As above, Racket doesn't care how we notate the values, as long as they're between 0 and 255:
@examples[#:eval my-eval
(bytes 65 66 67)
(bytes (+ 31 34) (* 3 22) (- 100 33))
(apply bytes (map char->integer '(#\A #\B #\C)))
]
Byte values between 32 and 127 are printed as characters. Other values are printed in octal:
@examples[#:eval my-eval
(bytes 65 66 67 154 206 255)
]
If you think this printing convention is a little weird, I agree. But that's how Racket does it.
If we prefer to deal with lists of integers, we can always use @racket[bytes->list] and @racket[list->bytes]:
@examples[#:eval my-eval
(bytes->list #"ABC\232\316\377")
(list->bytes '(65 66 67 154 206 255))
]
The key point: the @litchar{#} prefix tells us we're looking at a byte string, not an ordinary string.
@subsection{Binary formats}
Back to files. Files are classified as being either @deftech{binary} or @deftech{text}. (A distinction observed by Racket functions such as @racket[write-to-file].) When we speak of binary vs. text, we're saying something about the internal structure of the byte sequence — what values those bytes represent. We'll call this internal structure the @deftech{binary format} of the file.
@margin-note{This internal structure is also called an @emph{encoding}. Here, however, I avoid using that term as a synonym for @tech{binary format}, because I prefer to reserve it for when we talk about encoding and decoding as operations on data.}
@;{
@subsubsection{Text encodings}
Text files are a just a particular subset of binary files that use a @deftech{text encoding} — that is, a binary encoding that stores human-readable characters.
But since we all have experience with text files, let's use text encoding as a way of starting to understand what's happening under the hood with binary encodings.
For example, ASCII is a familiar encoding that stores each character in seven bits, so it can describe 128 distinct characters. Because every ASCII code is less than 255, we can store ASCII text with one byte per character.
But if we want to use more than 128 distinct characters, we're stuck. That's why Racket instead uses the UTF-8 text encoding by default. UTF-8 uses between one and three bytes to encode each character, and can thus represent up to 1,112,064 distinct characters. We can see how this works by converting a string into an encoded byte sequence using @racket[string->bytes/utf-8]:
@examples[#:eval my-eval
(string->bytes/utf-8 "ABCD")
(bytes->list (string->bytes/utf-8 "ABCD"))
(string->bytes/utf-8 "ABÇ战")
(bytes->list (string->bytes/utf-8 "ABÇ战"))
]
For ASCII-compatible characters, UTF-8 uses one byte for each character. Thus, the string @racket["ABCD"] is four bytes long in UTF-8.
Now consider the string @racket["ABÇ战"], which has four characters, but the second two aren't ASCII-compatible. In UTF-8, it's encoded as seven bytes: the first two characters are one byte each, the @racket["Ç"] takes two bytes, and the @racket["战"] takes three.
Moreover, for further simplicity, text files typically rely on a small set of pre-defined encodings, like ASCII or UTF-8 or Latin-1, so that those who write programs that manipulate text only have to support a smallish set of encodings.
@subsubsection{Binary encodings}
@subsubsection{In sum}
Three corollaries follow:
@itemlist[#:style 'ordered
@item{A given sequence of bytes can mean different things, depending on what encoding we use.}
@item{We can only make sense of a sequence of bytes if we know its encoding.}
@item{A byte sequence does not describe its own encoding.}
]
For those familiar with programming-language lingo, an encoding somewhat resembles a @deftech{grammar}, which is a tool for describing the syntactic structure of a program. A grammar doesn't describe one particular program. Rather, it describes all possible programs that are consistent with the grammar, and therefore can be used to parse any particular one. Likewise for an encoding.
@margin-note{Can a grammar work as a binary encoding? In limited cases, but not enough to be practical. Most grammars have to assume the target program is context free, meaning that the grammar rules apply the same way everywhere. By contrast, binary files are nonrecursive and contextual.}
}
@section{Main interface}
@ -320,7 +323,7 @@ The length of the @tech{byte string} that @racket[val] would produce if it were
These basic xenomorphic objects can be used on their own, or combined to make bigger xenomorphic objects.
Note on naming: the main xenomorphix objects have an @litchar{x:} prefix to distinguish them from (and prevent name collisions with) the ordinary Racket thing (for instance, @racket[x:list] vs. @racket[list]). Other xenomorphic objects (like @racket[uint8]) don't have this prefix, because it seems unnecessary and therefore laborious.
Note on naming: the main xenomorphic objects have an @litchar{x:} prefix to distinguish them from (and prevent name collisions with) the ordinary Racket thing (for instance, @racket[x:list] vs. @racket[list]). Other xenomorphic objects (like @racket[uint8]) don't have this prefix, because it seems unnecessary and therefore laborious.
@defclass[x:base% object% ()]{

Loading…
Cancel
Save