You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
287 lines
9.8 KiB
Python
287 lines
9.8 KiB
Python
10 years ago
|
"""Games, or Adversarial Search. (Chapters 6)
|
||
|
|
||
|
"""
|
||
|
|
||
|
from utils import *
|
||
|
import random
|
||
|
|
||
|
#______________________________________________________________________________
|
||
|
# Minimax Search
|
||
|
|
||
|
def minimax_decision(state, game):
|
||
|
"""Given a state in a game, calculate the best move by searching
|
||
|
forward all the way to the terminal states. [Fig. 6.4]"""
|
||
|
|
||
|
player = game.to_move(state)
|
||
|
|
||
|
def max_value(state):
|
||
|
if game.terminal_test(state):
|
||
|
return game.utility(state, player)
|
||
|
v = -infinity
|
||
|
for (a, s) in game.successors(state):
|
||
|
v = max(v, min_value(s))
|
||
|
return v
|
||
|
|
||
|
def min_value(state):
|
||
|
if game.terminal_test(state):
|
||
|
return game.utility(state, player)
|
||
|
v = infinity
|
||
|
for (a, s) in game.successors(state):
|
||
|
v = min(v, max_value(s))
|
||
|
return v
|
||
|
|
||
|
# Body of minimax_decision starts here:
|
||
|
action, state = argmax(game.successors(state),
|
||
|
lambda ((a, s)): min_value(s))
|
||
|
return action
|
||
|
|
||
|
|
||
|
#______________________________________________________________________________
|
||
|
|
||
|
def alphabeta_full_search(state, game):
|
||
|
"""Search game to determine best action; use alpha-beta pruning.
|
||
|
As in [Fig. 6.7], this version searches all the way to the leaves."""
|
||
|
|
||
|
player = game.to_move(state)
|
||
|
|
||
|
def max_value(state, alpha, beta):
|
||
|
if game.terminal_test(state):
|
||
|
return game.utility(state, player)
|
||
|
v = -infinity
|
||
|
for (a, s) in game.successors(state):
|
||
|
v = max(v, min_value(s, alpha, beta))
|
||
|
if v >= beta:
|
||
|
return v
|
||
|
alpha = max(alpha, v)
|
||
|
return v
|
||
|
|
||
|
def min_value(state, alpha, beta):
|
||
|
if game.terminal_test(state):
|
||
|
return game.utility(state, player)
|
||
|
v = infinity
|
||
|
for (a, s) in game.successors(state):
|
||
|
v = min(v, max_value(s, alpha, beta))
|
||
|
if v <= alpha:
|
||
|
return v
|
||
|
beta = min(beta, v)
|
||
|
return v
|
||
|
|
||
|
# Body of alphabeta_search starts here:
|
||
|
action, state = argmax(game.successors(state),
|
||
|
lambda ((a, s)): min_value(s, -infinity, infinity))
|
||
|
return action
|
||
|
|
||
|
def alphabeta_search(state, game, d=4, cutoff_test=None, eval_fn=None):
|
||
|
"""Search game to determine best action; use alpha-beta pruning.
|
||
|
This version cuts off search and uses an evaluation function."""
|
||
|
|
||
|
player = game.to_move(state)
|
||
|
|
||
|
def max_value(state, alpha, beta, depth):
|
||
|
if cutoff_test(state, depth):
|
||
|
return eval_fn(state)
|
||
|
v = -infinity
|
||
|
for (a, s) in game.successors(state):
|
||
|
v = max(v, min_value(s, alpha, beta, depth+1))
|
||
|
if v >= beta:
|
||
|
return v
|
||
|
alpha = max(alpha, v)
|
||
|
return v
|
||
|
|
||
|
def min_value(state, alpha, beta, depth):
|
||
|
if cutoff_test(state, depth):
|
||
|
return eval_fn(state)
|
||
|
v = infinity
|
||
|
for (a, s) in game.successors(state):
|
||
|
v = min(v, max_value(s, alpha, beta, depth+1))
|
||
|
if v <= alpha:
|
||
|
return v
|
||
|
beta = min(beta, v)
|
||
|
return v
|
||
|
|
||
|
# Body of alphabeta_search starts here:
|
||
|
# The default test cuts off at depth d or at a terminal state
|
||
|
cutoff_test = (cutoff_test or
|
||
|
(lambda state,depth: depth>d or game.terminal_test(state)))
|
||
|
eval_fn = eval_fn or (lambda state: game.utility(state, player))
|
||
|
action, state = argmax(game.successors(state),
|
||
|
lambda ((a, s)): min_value(s, -infinity, infinity, 0))
|
||
|
return action
|
||
|
|
||
|
#______________________________________________________________________________
|
||
|
# Players for Games
|
||
|
|
||
|
def query_player(game, state):
|
||
|
"Make a move by querying standard input."
|
||
|
game.display(state)
|
||
|
return num_or_str(raw_input('Your move? '))
|
||
|
|
||
|
def random_player(game, state):
|
||
|
"A player that chooses a legal move at random."
|
||
|
return random.choice(game.legal_moves())
|
||
|
|
||
|
def alphabeta_player(game, state):
|
||
|
return alphabeta_search(state, game)
|
||
|
|
||
|
def play_game(game, *players):
|
||
|
"Play an n-person, move-alternating game."
|
||
|
state = game.initial
|
||
|
while True:
|
||
|
for player in players:
|
||
|
move = player(game, state)
|
||
|
state = game.make_move(move, state)
|
||
|
if game.terminal_test(state):
|
||
|
return game.utility(state, players[0])
|
||
|
|
||
|
#______________________________________________________________________________
|
||
|
# Some Sample Games
|
||
|
|
||
|
class Game:
|
||
|
"""A game is similar to a problem, but it has a utility for each
|
||
|
state and a terminal test instead of a path cost and a goal
|
||
|
test. To create a game, subclass this class and implement
|
||
|
legal_moves, make_move, utility, and terminal_test. You may
|
||
|
override display and successors or you can inherit their default
|
||
|
methods. You will also need to set the .initial attribute to the
|
||
|
initial state; this can be done in the constructor."""
|
||
|
|
||
|
def legal_moves(self, state):
|
||
|
"Return a list of the allowable moves at this point."
|
||
|
abstract
|
||
|
|
||
|
def make_move(self, move, state):
|
||
|
"Return the state that results from making a move from a state."
|
||
|
abstract
|
||
|
|
||
|
def utility(self, state, player):
|
||
|
"Return the value of this final state to player."
|
||
|
abstract
|
||
|
|
||
|
def terminal_test(self, state):
|
||
|
"Return True if this is a final state for the game."
|
||
|
return not self.legal_moves(state)
|
||
|
|
||
|
def to_move(self, state):
|
||
|
"Return the player whose move it is in this state."
|
||
|
return state.to_move
|
||
|
|
||
|
def display(self, state):
|
||
|
"Print or otherwise display the state."
|
||
|
print state
|
||
|
|
||
|
def successors(self, state):
|
||
|
"Return a list of legal (move, state) pairs."
|
||
|
return [(move, self.make_move(move, state))
|
||
|
for move in self.legal_moves(state)]
|
||
|
|
||
|
def __repr__(self):
|
||
|
return '<%s>' % self.__class__.__name__
|
||
|
|
||
|
class Fig62Game(Game):
|
||
|
"""The game represented in [Fig. 6.2]. Serves as a simple test case.
|
||
|
>>> g = Fig62Game()
|
||
|
>>> minimax_decision('A', g)
|
||
|
'a1'
|
||
|
>>> alphabeta_full_search('A', g)
|
||
|
'a1'
|
||
|
>>> alphabeta_search('A', g)
|
||
|
'a1'
|
||
|
"""
|
||
|
succs = {'A': [('a1', 'B'), ('a2', 'C'), ('a3', 'D')],
|
||
|
'B': [('b1', 'B1'), ('b2', 'B2'), ('b3', 'B3')],
|
||
|
'C': [('c1', 'C1'), ('c2', 'C2'), ('c3', 'C3')],
|
||
|
'D': [('d1', 'D1'), ('d2', 'D2'), ('d3', 'D3')]}
|
||
|
utils = Dict(B1=3, B2=12, B3=8, C1=2, C2=4, C3=6, D1=14, D2=5, D3=2)
|
||
|
initial = 'A'
|
||
|
|
||
|
def successors(self, state):
|
||
|
return self.succs.get(state, [])
|
||
|
|
||
|
def utility(self, state, player):
|
||
|
if player == 'MAX':
|
||
|
return self.utils[state]
|
||
|
else:
|
||
|
return -self.utils[state]
|
||
|
|
||
|
def terminal_test(self, state):
|
||
|
return state not in ('A', 'B', 'C', 'D')
|
||
|
|
||
|
def to_move(self, state):
|
||
|
return if_(state in 'BCD', 'MIN', 'MAX')
|
||
|
|
||
|
class TicTacToe(Game):
|
||
|
"""Play TicTacToe on an h x v board, with Max (first player) playing 'X'.
|
||
|
A state has the player to move, a cached utility, a list of moves in
|
||
|
the form of a list of (x, y) positions, and a board, in the form of
|
||
|
a dict of {(x, y): Player} entries, where Player is 'X' or 'O'."""
|
||
|
def __init__(self, h=3, v=3, k=3):
|
||
|
update(self, h=h, v=v, k=k)
|
||
|
moves = [(x, y) for x in range(1, h+1)
|
||
|
for y in range(1, v+1)]
|
||
|
self.initial = Struct(to_move='X', utility=0, board={}, moves=moves)
|
||
|
|
||
|
def legal_moves(self, state):
|
||
|
"Legal moves are any square not yet taken."
|
||
|
return state.moves
|
||
|
|
||
|
def make_move(self, move, state):
|
||
|
if move not in state.moves:
|
||
|
return state # Illegal move has no effect
|
||
|
board = state.board.copy(); board[move] = state.to_move
|
||
|
moves = list(state.moves); moves.remove(move)
|
||
|
return Struct(to_move=if_(state.to_move == 'X', 'O', 'X'),
|
||
|
utility=self.compute_utility(board, move, state.to_move),
|
||
|
board=board, moves=moves)
|
||
|
|
||
|
def utility(self, state):
|
||
|
"Return the value to X; 1 for win, -1 for loss, 0 otherwise."
|
||
|
return state.utility
|
||
|
|
||
|
def terminal_test(self, state):
|
||
|
"A state is terminal if it is won or there are no empty squares."
|
||
|
return state.utility != 0 or len(state.moves) == 0
|
||
|
|
||
|
def display(self, state):
|
||
|
board = state.board
|
||
|
for x in range(1, self.h+1):
|
||
|
for y in range(1, self.v+1):
|
||
|
print board.get((x, y), '.'),
|
||
|
print
|
||
|
|
||
|
def compute_utility(self, board, move, player):
|
||
|
"If X wins with this move, return 1; if O return -1; else return 0."
|
||
|
if (self.k_in_row(board, move, player, (0, 1)) or
|
||
|
self.k_in_row(board, move, player, (1, 0)) or
|
||
|
self.k_in_row(board, move, player, (1, -1)) or
|
||
|
self.k_in_row(board, move, player, (1, 1))):
|
||
|
return if_(player == 'X', +1, -1)
|
||
|
else:
|
||
|
return 0
|
||
|
|
||
|
def k_in_row(self, board, move, player, (delta_x, delta_y)):
|
||
|
"Return true if there is a line through move on board for player."
|
||
|
x, y = move
|
||
|
n = 0 # n is number of moves in row
|
||
|
while board.get((x, y)) == player:
|
||
|
n += 1
|
||
|
x, y = x + delta_x, y + delta_y
|
||
|
x, y = move
|
||
|
while board.get((x, y)) == player:
|
||
|
n += 1
|
||
|
x, y = x - delta_x, y - delta_y
|
||
|
n -= 1 # Because we counted move itself twice
|
||
|
return n >= self.k
|
||
|
|
||
|
class ConnectFour(TicTacToe):
|
||
|
"""A TicTacToe-like game in which you can only make a move on the bottom
|
||
|
row, or in a square directly above an occupied square. Traditionally
|
||
|
played on a 7x6 board and requiring 4 in a row."""
|
||
|
|
||
|
def __init__(self, h=7, v=6, k=4):
|
||
|
TicTacToe.__init__(self, h, v, k)
|
||
|
|
||
|
def legal_moves(self, state):
|
||
|
"Legal moves are any square not yet taken."
|
||
|
return [(x, y) for (x, y) in state.moves
|
||
|
if y == 0 or (x, y-1) in state.board]
|