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120 lines
3.6 KiB
Scheme
120 lines
3.6 KiB
Scheme
27 years ago
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;; --------------------------------------------------------------------------
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;; tic-func.ss
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;; This program plays through all possibilities of a tic-tac-toe
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;; game, given the first move of a player. It only prints how many
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;; states are being processed and how many states are terminal at
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;; each stage of the game. But it is constructed so that it can
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;; print how to get to a winning terminal state.
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;; It relies on list-library.ss.
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;; representations of fields, states, and collections of states
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(define null '())
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(define-structure (entry x y who))
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(define entry-field
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(lambda (an-entry)
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(list (entry-x an-entry) (entry-y an-entry))))
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;(define-type state (listof (structure:entry num num (union 'x 'o)))
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;(define-type states (listof state))
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(define PLAYER 'x)
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(define OPPONENT 'o)
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(define tic-tac-toe
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(lambda (x y)
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(tic (list (list (make-entry x y PLAYER))))))
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(define make-move
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(lambda (other-move p/o tag)
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(lambda (states)
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(printf "~s: processing ~s states of length ~s ~n"
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tag (length states) (length (car states)))
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(let ((t (print&remove-terminals states)))
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(printf "terminal states removed: ~s~n"
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(- (length states) (length t)))
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(if (null? t)
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(void)
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(other-move (apply append (map p/o t))))))))
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(define tic (make-move (lambda (x) (tac x)) (lambda (x) (opponent x)) 'tic))
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(define tac (make-move (lambda (x) (tic x)) (lambda (x) (player x)) 'tac))
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(define make-players
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(local ((define rest-of-fields
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(lambda (used-fields)
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(set-minus ALL-FIELDS used-fields))))
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(lambda (player/opponent)
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(lambda (astate)
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(map (lambda (counter-move)
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(let ((counter-x (car counter-move))
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(counter-y (cadr counter-move)))
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(cons (make-entry counter-x counter-y player/opponent)
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astate)))
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(rest-of-fields (map entry-field astate)))))))
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(define player (make-players PLAYER))
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(define opponent (make-players OPPONENT))
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(define terminal?
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(local ((define filter-p/o
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(lambda (p/o astate)
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(map entry-field
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(filter (lambda (x) (eq? (entry-who x) p/o)) astate)))))
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(lambda (astate)
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(and (>= (length astate) 5)
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(let ((PLAYERf (filter-p/o PLAYER astate))
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(OPPONENTf (filter-p/o OPPONENT astate)))
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(or
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(= (length astate) 9)
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(ormap (lambda (ts) (subset? ts PLAYERf)) TERMINAL-STATES)
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(ormap (lambda (ts) (subset? ts OPPONENTf)) TERMINAL-STATES)))))))
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(define print&remove-terminals
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(local (
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(define print-state1
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(lambda (x)
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(display x)
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(newline)))
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(define print-state2
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(lambda (astate)
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(cond
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((null? astate) (printf "------------~n"))
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(else (print-state (cdr astate))
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(let ((x (car astate)))
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(printf " ~s @ (~s,~s) ~n"
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(entry-who x) (entry-x x) (entry-y x)))))))
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(define print-state
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(lambda (x)
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;(display ".")
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(void))))
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(collect null (lambda (_ astate rest)
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(if (terminal? astate)
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(begin (print-state astate) rest)
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(cons astate rest))))))
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;; fields
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(define T
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(lambda (alof)
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(cond
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((null? alof) null)
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(else (cons (list (cadr (car alof)) (car (car alof)))
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(T (cdr alof)))))))
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(define row1 (list (list 1 1) (list 1 2) (list 1 3)))
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(define row2 (list (list 2 1) (list 2 2) (list 2 3)))
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(define row3 (list (list 3 1) (list 3 2) (list 3 3)))
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(define col1 (list (list 1 1) (list 2 1) (list 3 1)))
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(define col2 (list (list 1 2) (list 2 2) (list 3 2)))
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(define col3 (list (list 1 3) (list 2 3) (list 3 3)))
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(define posd (list (list 1 1) (list 2 2) (list 3 3)))
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(define negd (list (list 1 3) (list 2 2) (list 3 1)))
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(define TERMINAL-STATES (list row1 row2 row3 col1 col2 col3 posd negd))
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(define ALL-FIELDS (append row1 row2 row3))
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